The issue is making a npc the major driving force and making it ''her story''. It wouldn't matter if they wrote her better or had better pacing to the story. They didn't write correctly for the media they're using. This is a rpg. If you want to tell a story, you need to tell the player character one. That story don't require high stakes or to be a big plot that will change the universe forever, hell it don't even need to be the most important event going on in the in-game world at the moment, but it need to have the player at it center.
Just look at Shb msq. The story is about the WoL saving the first by slaying the light wardens and becoming the shadowbringer. Yet it Introduce Emet, who, just like Wuk follow us almost everywhere. He has litteral plot armor to justify why we can't get rid of him until the end of msq. Yet people don't hate him. The reason is simple. While has a strong presence and take a lot of screen time, he not the protagonist of the story, he not the the one going around killing lightwarden. Hell, you could remove him from the MSQ and the whole scenario don't need to change that much. Just add a new lightwarden and make Vauthry the Big bad evil guys. Then just throw Amaurot dungeon in post 5.0 MSQ, make him and Elidibus yap a bit a bout the final day then make them team on us during the last fight and the story stay roughtly the same.


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