Dawntrail 7.01/7.05 DRK write-up
Introduction
Dark knight (DRK) is a job which requires management of 5 total resources, 3 unique to the dark knight class. The job must manage first and foremost your own health, alongside the health of your party members as you have a number of very strong party mitigation spells. Your mana (MP) which is capped at 10,000MP with every spell which utilizes it costs 3000MP.
The darkside gauge is the first, and most simple resource. DRK receives the first ability to grant these at level 30, Flood of darkness. Secondly, at level 40, DRK receives Edge of darkness, which is the single-target variation of Flood of darkness, and is the job’s primary source of oGCD damage. Both of these spells grant Darkside to the DRK who cast them, which is a 30s buff (maxing at 60s) granting 10% bonus damage for its duration. Both cost 3000MP to cast and hold a 1s recast time.
At level 74, both Flood and Edge of darkness receive upgrades. For Flood of Shadow, this is simply a 60% potency increase, and for Edge of Shadow, this is a 53% potency increase. Darkside is also required to cast Shadowbringer, a level 90 oGCD spell.
The Blood Gauge is DRK’s second unique gauge, unlocking at level 64, alongside the two spells which can spend it. Bloodspiller is a single-target weaponskill which delivers an attack with 580 potency and requires 50 blood to execute. Quietus is also unlocked at this level as it is the AoE variant, delivering an attack with 240 potency to all nearby enemies and requires 50 blood to execute. The Blood Gauge remains unchanged since 4.00 and has two main ways to be accumulated. Blood Weapon is an ability unlocked at level 35, granting 3 stacks of Blood Weapon (Buff) with each stack increasing your Blood Gauge by 10 and restoring 600MP with each successful weaponskill or spell. Blood can also accumulate by completing your standard 1-2-3 Souleater combo (or AoE variant) which both grant 20 blood.
Dark Arts is the most binary resource, however it requires the explanation of another core DRK ability to fully understand. The Blackest Night (TBN) is a mana-consuming defensive ability unlocking at level 70 and costs 3000MP to grant a barrier to your allied target or yourself if your target is an enemy. The barrier totals 25% of your target’s max HP and grants Dark Arts upon being broken. TBN has a cooldown of 15s despite costing 3000MP and being oGCD. Dark Arts is a single charge resource which allows your next offensive MP-consuming spell to be cast at the cost of your Dark Arts stack rather than the MP it would usually cost.