Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player
    ShiroeTengoku's Avatar
    Join Date
    Jul 2017
    Posts
    17
    Character
    Kuro Tengoku
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The simple(st) solution is just raise the cap to 900 a week. It doubles how quickly you can purchase gear for all the jobs, but also lets you accelerate gear even if just doing one job. Instead of capping one week, then rushing to cap a second week for your chest or pants, you can just do the one week and get your piece. Assuming a person is just buying tome gear, and only tome gear (due to not Savage raiding, blah blah what-have-you) costs 4,635 tomes. Even with a cap of 900 a week, you are still dedicating 5.15 weeks to a single set (Fending/Healing/Casting you get it). So if you kept that pace for the 7 sets that exist and the caveat of 5 sets of accessories, that's just over 32 weeks or 8 months, which is close to an entire raid cycle.

    EDIT: Decided it would be beneficial to put the math and costs here, in case someone takes issue with the numbers.

    Head/Hands/Feet are 495 at 1485 (3 pieces)
    Body/Legs are 825 at 1650 (2 pieces)
    Accessories are 375 at 1500 (4 pieces)
    (0)
    Last edited by ShiroeTengoku; 08-08-2024 at 07:53 AM. Reason: Added context

  2. #12
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zumi View Post
    You can get around gear lockouts by leveling up an alt.
    Which defeats the purpose of being able to have all jobs levelable and equipable on one character.
    (6)

  3. #13
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,216
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Keep it simple, and raise the weekly drop/attempt cap to 3. Give players the choice to use all three allowance on one job or allocate them out between different roles.
    (0)

  4. 08-08-2024 06:26 PM
    Reason
    moot actually

  5. #14
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ShiroeTengoku View Post
    The simple(st) solution is just raise the cap to 900 a week. It doubles how quickly you can purchase gear for all the jobs, but also lets you accelerate gear even if just doing one job. Instead of capping one week, then rushing to cap a second week for your chest or pants, you can just do the one week and get your piece. Assuming a person is just buying tome gear, and only tome gear (due to not Savage raiding, blah blah what-have-you) costs 4,635 tomes. Even with a cap of 900 a week, you are still dedicating 5.15 weeks to a single set (Fending/Healing/Casting you get it). So if you kept that pace for the 7 sets that exist and the caveat of 5 sets of accessories, that's just over 32 weeks or 8 months, which is close to an entire raid cycle.

    EDIT: Decided it would be beneficial to put the math and costs here, in case someone takes issue with the numbers.

    Head/Hands/Feet are 495 at 1485 (3 pieces)
    Body/Legs are 825 at 1650 (2 pieces)
    Accessories are 375 at 1500 (4 pieces)
    If you're not raiding, then the tome gear is quite superfluous. Penta-melded crafted gear will outdo non-upgraded non-BiS pieces of tome gear, and that can be obtained at the rate of gil. For savage raiders, you can BiS 2-3 roles in a raid cycle pretty easily, depending on whether or not the role is primarily savage gear for BiS. The big outlier is the tome weapon, and arguably one could say "Just get the savage weapon" which is better anyway, sure, but some people doing PF have terrible luck with lots. This is why I say that the normal cap, for the most part, is fine. Giving a post-cap special tomestone that's only useable on the weapon offsets the big outlier.
    (0)

  6. #15
    Player
    ShiroeTengoku's Avatar
    Join Date
    Jul 2017
    Posts
    17
    Character
    Kuro Tengoku
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Banggugyangu View Post
    If you're not raiding, then the tome gear is quite superfluous. Penta-melded crafted gear will outdo non-upgraded non-BiS pieces of tome gear, and that can be obtained at the rate of gil. For savage raiders, you can BiS 2-3 roles in a raid cycle pretty easily, depending on whether or not the role is primarily savage gear for BiS. The big outlier is the tome weapon, and arguably one could say "Just get the savage weapon" which is better anyway, sure, but some people doing PF have terrible luck with lots. This is why I say that the normal cap, for the most part, is fine. Giving a post-cap special tomestone that's only useable on the weapon offsets the big outlier.
    I do Savage raid, and I can typically get just about every single set to BiS before the next tier comes out. I stated in my post if a person is only buying tome gear, due to not everyone grinding in some facet. The tome weapon is always an anomaly, as it takes a lot of time to get one, and usually barely worth the purchase. Either way, the 450 cap only works well if people are Savage raiding to offset what they need to spend. There's very little reason to keep it at 450 a week, except for the defense of, "Its always been that way." or possibly, "It's to keep people subscribed." despite the FFXIV team have stated and shown, multiple times, they value players' time.
    (0)

  7. #16
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ShiroeTengoku View Post
    I do Savage raid, and I can typically get just about every single set to BiS before the next tier comes out. I stated in my post if a person is only buying tome gear, due to not everyone grinding in some facet. The tome weapon is always an anomaly, as it takes a lot of time to get one, and usually barely worth the purchase. Either way, the 450 cap only works well if people are Savage raiding to offset what they need to spend. There's very little reason to keep it at 450 a week, except for the defense of, "Its always been that way." or possibly, "It's to keep people subscribed." despite the FFXIV team have stated and shown, multiple times, they value players' time.
    Again... if someone is not doing savage raiding, then the tome gear is totally superfluous... Whether or not YOU are doing it is irrelevant. The "you're" in my original statement wasn't directed at you, specifically.
    (1)

  8. #17
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zumi View Post
    You can get around gear lockouts by leveling up an alt.
    there is almost no benefit to leveling an alt character in this game, unless you are deep into housing or a hardcore raider.

    If you mean that you play a healer on one character ona a tank on another character, well then yes, you can kinda work around the tome limit but is that really worth the huge time investment?
    (0)

  9. #18
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    I'm fine with using 1 role to raid for the tier, then not really worrying about other jobs being BiS beyond that, personally. But I also only raid 2 nights a week, 2 hours a night.
    (0)

  10. #19
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Different expansion, same arguments.

    While savage can be some of the most difficult content in the game, it is "easy mode" as far as accessibility. Get your party together, click a button - you are there.

    There's no farming tokens to spawn it.
    You fight it whenever you want.
    There's no exp loss for death.
    Food doesn't wear when you die.
    You can fight it as many times as you want before you kill it. It isn't like some other group can "steal it" if you wipe.
    Certain drops are guaranteed, even if not for your job.
    You earn tokens to get you the drop of your choice if your item never drops (or you lose the lot to someone else).

    The list goes on and on.

    How about in exchange for there being no cap on raid loot, you have to spend 8-12 hours farming other mobs to get a spawn item, and then you spawn it but it is an open-world contested enemy that another group can steal from you - or you get one crack at it. You wipe, you have to respawn it again. You lose 10% exp per death and you have to run back to the enemy. And you can only spawn it at certain times. And when you wipe, your cooldowns don't refresh. Etc etc.

    If you want accessibility, you give other things up.
    (0)
    Last edited by dspguy; 08-11-2024 at 03:54 AM.

  11. #20
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Which defeats the purpose of being able to have all jobs levelable and equipable on one character.
    But at no point have we been told that we'd be able to have every job equipped in all tomestone gear or all BiS or all whatever during each patch cycle, especially if we're limiting ourselves on what forms of content we're doing.

    That is what many are ignoring. We do have multiple sources of end game gear. You equip the jobs you use the most in the best you can get then use other sources to gear the rest. Getting Aesthetics is very easy since they have no weekly cap. The Neo Kingdom gear is fine for everything outside of Savage (and the Ultimate once it is released in 7.1x). If someone wants to play every job in Savage, then they have normal raids and crafted gear to use.
    (0)

Page 2 of 2 FirstFirst 1 2