Arr launched with I believe 10 available jobs at max level, and we are now up to ...21?
Why are we still only permitted to fully gear one of them at a time?
If you are after savage content, once you choose that first piece of gear you are more or less locked into that specific class. "Grabbed that striking gear for your monk? well, you can swap to samurai if you want. Oh! there was a change in the lineup of your static, and your tank had to drop. you can swap to tank if you want, but you're starting over."
I have to rely on pugs for ex / savage. In general I can fill whatever role to assist in finding a group. Why can I only gear one? While restrictions need to be in place to prevent some people from getting all the gear in the first week or 2 then saying "we have no content" Could we at least adjust limits to be, "per major role" over "per character". It would allow greater flexibility among the community in all battle content, as well as actively encouraging players to try new roles. Would have side effect of people understanding the mechanics of other classes better, providing better party cohesion.
Quick example, When I started tanking, I honestly thought I was helping by using all my mit at once, thinking "I basically take no damage for about 10 seconds or so allowing healer to dps / top off rest of party." After leveling a healer I realized how stupid that actually is.
It would not inherently allow one player to out gear another at a faster pace. If weekly acquisitions are locked to a role instead of a character. If someone doesn't tank, but heal and dps only. They don't get extra tomes to spend on dps / healer gear, and if they're not tanking they're not going to miss tank gear. It would however allow someone to flex what role they are bringing to content, and be geared better for it.
I say just add 3 variants of the weekly loots.
We are currently on Heliometry tomes, so go Heliometry T, Heliometry D, Heliometry H. Tank gear needs t, healer need h, and dps need D. Each variant has a weekly cap of 450, and the variant your earn is based on your current role when you earn them. Running expert for the day and took a healer? enjoy your Heliometry H tomes. Capped your Heliometry H tomes for the week, great! Now swap to Tank or dps and continue to get real progression on another role.
Alliance raids: You claimed your healer piece this week, and can not roll on this, but you can greed that tank piece.
Normal raids: You roll as normal, but it changes the piece to d h or t variant when you pick it up locking it to that role. You can get each variant once per week.
Savage: Books can work that same way, it locks the book variant to your current role allowing 1 per role per week, and chests can be 1 per 4 fresh roles of the week instead of per 4 fresh players.
It would still limit the progression speed of a single role, yet allowing players greater freedom to play more classes instead of feeling "Stuck" with one.