Only in the extreme case of Machinist can you consider it being job-dependent, where they mostly play at executioner, and have to position perfectly.
Anyway, here's Warrior. Pretty rough game since red knew how to focus fire, and with warrior diving in twelve people while not griefing, well, it was difficult to pick and choose engagements. I can likely do better but it would require an uncoordinated team.
I probably have time for one more before queues die off and sleep is important. Onsal Hakair is pretty heavy into damage, so will see what happens.
Edit: Here's Black Mage. Ice is pretty rare to use lately just because of the nature of the mode, and pre-emptive Purify/Guard makes it difficult to use. If it was CC, it would be a different story, but it went back to situational since the buffs/nerfs to Fire and Ice respectively. Seal Rock is likely going to be the more difficult map, but I will try Sage.
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