Quote Originally Posted by Archeron View Post
You can add thresholds to give extra rewards to the top 5 performers on either teams, or you can just reduce the rewards for people who are obviously playing lethargically and didn't press more than 5 of their spells in one match.
What metric of performance would they measure though?

If they measure damage done to players, everyone would fight over piloting CC/BJ. If they measure damage done to structures, everyone would fight over Opps and would go out of their way to destroy the 2nd tower and pad their score without caring that it gives the enemy team access to their 2nd BJ.

I'm not against rewarding good performance, but what metric would be the most fair to measure by?