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  1. #25
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Archeron View Post
    Rival Wings is the 1v1 style of content they should be focusing on expanding. Frontlines if you asked me is a lost cause for as long as the casuals have zero incentives to put effort into their games.

    Battlegrounds is frequently compared to Frontlines, but its more similar to Rival Wings. It forces teams to split into offensive, and defensive roles. The only reason Rival Wings stays dead is there is no rewards for queuing into it. It's missing 2 key elements. #1, Incentive to play it, #2, Incentive to perform well so people don't throw matches for quicker rewards. This goes for pretty much any PvP mode, on any game ever. Fortunately there are many competitors who have trialed and errored many ideas, and when in doubt SE can just simply draw inspiration from them, in the rare occasion they've decided to invest money into adding replayable content to their game.

    You can add thresholds to give extra rewards to the top 5 performers on either teams, or you can just reduce the rewards for people who are obviously playing lethargically and didn't press more than 5 of their spells in one match.
    So you add rewards, queues pop, and the tiny minority who actually enjoy the mode get massively frustrated by those just there for the rewards. Except it'd be worse than FL because RW is complex, convoluted and... to me just not very good.

    Ultimately for a successful PvP mode within 14 which is not played primarily for rewards, you need something genuinely engaging. And as you've pointed out previously, a tutorial that provides sufficient info that players know what they're doing.
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    Last edited by Mawlzy; 10-23-2024 at 04:40 PM.