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  1. #1
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,013
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ramiren View Post
    The developers do it to pad the queue because realistically they know the game mode sucks and would have horrendous queue times otherwise.

    I know it won't solve the issue but I wonder if reducing the three factions to 8v8v8 versus 24v24v24 could help to make the whole scope of the mode more realistic so that it doesn't need (as much) padding.
    I understand the appeal of the mode's "big battle" feeling but at the same time sometimes (esp. if there is no good lead) it feels really chaotic and random. It's basically just "focus the nearest player down" without much thinking/tactical calculating and coordination going on, when big clouds of players smash into each other. 8v8v8 does not have the same level of epicness but in addition to shorter/easier queues it might allow for coordination and team work to more strategic.

    Either way, I just really miss some more content for smaller teams. "Push the crystal" is a nice game mode but you could do so much more. I'd love to play "seize the flag"/"win the check point" or even "protect the payload" with smaller groups and perhaps more than two factions.
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    Last edited by Loggos; 09-25-2024 at 06:48 PM.