Quote Originally Posted by MisterNublet View Post
Rewards based on performance. Square Enix needs to get rid of the kid gloves and stop pussyfooting around by taking a stance on what kind of performance/standard of play a player should present when queuing into a PvP match. Take the median or average (which ever is more lenient) damage dealt and K/A-D ratio and make that the baseline and go from there. Easy to see that some of the players that go 0 kills 10 deaths and damage equal to their gapcloser (to die quicker) should receive zero duty rewards.

I unapologetically agree with the above statement. The fundamental problem however, runs much deeper, meaning:


Yoshi and his devs deliberately cater to casuals just to keep drawing people to pvp.


This is nothing more than a bi product of a problem that’s going on for years with FFxiv pvp. Notice we have no crits, no auto attack, no gear bonuses? The devs have gutted EVERYTHING that gives an actually dedicated pvper whose willing to invest their time and energy to optimize their job’s performance so as to keep it level with people who could care less about combat…just to get their rewards. This is also the reason premades are formed, because individuals who genuinely care about and enjoy pvp are SICK of getting matched with these types of players and having to get killed because of their lack of drive.

So yeah, toooootally agree there needs to be a bar met for rewards distributed.