Quote Originally Posted by Archeron View Post
Any system that gets implemented to reward performance is primed for abuse. The least worst option of them all would be rewards as you play, Exp for kills, captures, assists, and based on placement a multiplier gets added to the experience you gain at the end of the match. (1x, 1.2x, 1.5x) Needless to say Dark Knight meta needs to go before that can happen, and I'd wipe out Battle high or modify it to make BH V more vulnerable to being killed in exchange for more DPS.

The other half of this is the players who cry ignorance. Mandatory PvP tutorials need to be implemented before ANYONE is allowed into PvP. The bare basics at a minimum such as recuperate, guard, purify ect. That way, ignorance will be no excuse, and if people chose to sit around the entire match doing nothing, they'll recieve nothing.
This would be the kind of approach that would have a chance of working, but I'm already imagining the Discord mafia figuring out the meta comp that min-maxes it.
And if it turns out to involve stacking SCH or something, it's a pound to a penny you'll get said Discord mafia Q-synching in and ruining the matches. Someone would inevitably write a guide on "How to maximize your rewards multiplier in FL," and in the current meta at least we can imagine what that'd produce.

I'd suggest the advantage to matchmaking over match-based rewards is you filter out the non-combatants before the match even starts. It would also act as a training ground for new players if you were compelled to play your first X matches in the lowest skill tier. SQEX always gives players something for engaging in content, and I don't seem them changing that base philosophy. It likely requires smaller teams, which IMO has other advantages in terms of quality of play.