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  1. #1
    Player
    A2THEXPW's Avatar
    Join Date
    Aug 2024
    Posts
    1
    Character
    Jing Coresh
    World
    Golem
    Main Class
    Pictomancer Lv 100

    New Healer Class That Will Fix Everything (or not)

    What's up y'all? I'm a first time poster, and this is probably not the place for this, but I'm obsessed with creating unique classes in RPG Maker games, and seeing how they function. (My Coding ability is that of a toddler, so RPG maker's limitation is my peak; sorry.)


    A class I've had a fun time creating was a high DPS Healer called: Blood Mage (BDM).

    How it plays: BDM largely depends on its own HP pool to deal damage to targets, as well as heal players. This will be balanced by MP abilities that focus on restoring HP overtime, or providing the occasional attack/heal without costing HP.


    Below is a short list of some gimmicks and ideas, but is not all inclusive to what I imagine the BDM would be able to do, nor dos it reflect the finished version of these ideas.

    This class would start with 2 skills at lvl 1. The First of which being the setup skill required for most of your self-recovery at early levels.
    LVL 1 GCD - (Leech, or Thirst, or Acupuncture..idc!)
    This places a de-buff on the target that causes a bleed effect, and provides the BDM a small regen.
    LVL 1 GCD - (Impale) Standard damage skill, small cost to HP, bonus damage on targets under effects of Leech. Small Regen on targets effected by leech.

    LVL 15 - GCD (Death's Door) Raise Skill. - The BDM inflicts themselves with the Bleed De-buff, and does damage to self. The chosen player is resurrected with a small regen buff.

    LVL 30 - OGCD 2 minute CD. (Death's Denial) - Temporarily removes HP requirement for skills, and removes any bleed de-buffs from self. (10-15 seconds duration?)

    *Sacrifice Gauge is Introduced* (Attacks begin to generate 5 Gauge)
    LVL 50 - OGCD 30 Second CD (Bloody Harvest) - The BDM version of bloodwhetting; All attacks restore HP for 10 seconds. (Grants 25 Gauge)
    LVL 50 - OGCD 30 second CD (50 Gauge Requirement) (Pillar of Sacrifice) - AOE attack followed by a Room wide Party Heal that provides regen.
    LVL 50 - OGCD 30 second CD (50 Gauge Requirement) (Alter of Sacrifice) - Single Target Attack that Provides swift cast for any GCD, and removes HP requirement for that cast.

    You can see where I'm going with this --- I have a few more ideas for attacks, but ultimately they'll end up following a similar formula.
    Largely focusing on DOT and personal HP management. (Again, MP focusing on for some unique skills that would offer personal regens, instead of party assists)

    As Far as a weapon goes I'm somewhere between Claws for slashing at oneself, and a serrated cane/staff-like weapon.
    (0)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Hello

    First of all welcome, and secondly, it's good to see someone being creative.

    Now, personally - I would say that I am generally not in favour of introducing new healers until the current ones have some improvements.

    Secondly, personally I have doubts over what is usually the lowest HP job being based upon using its own HP, I could especially see that as being problematic if that healer starts taking damage and needs to heal others. add on that it's a dot based class, with regens- so where's the ability to heal through the 'oh-sh*t' moments either via damage or healing? Also, the 2 skills (only) presented for level 1 seem rather skimpy.
    (3)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    I am with you in the idea but first we have to reshape current healers..

    IMO i did my brainstorming how healer can function..
    My idea to rework all healers to 3 sub classes 2 playstyles

    Sub classes: DPS healer, Utility healer, Debuff healer
    Playstyle: Soft cast(1.5), Hard cast(2.5)

    we can have at least 6 unique jobs in this case

    White mage: DPS healer, Hard cast
    Sage: DPS healer, Soft cast
    Scholar: Debuff healer, Soft cast
    Astrologian: Utility healer, Hard cast

    Blood mage to me is a debuff healer, Hard cast (applying debuff drain HP from enemy to party member)
    (0)

  4. #4
    Player
    Likethewind's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    51
    Character
    Shiroro Hiruru
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    This is just war with raise
    (1)

  5. #5
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    please, no new jobs until they fix all the jobs they have now.
    (0)
    #FFXIVHEALERSTRIKE

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