It will be okay (Off Tank Healers)Only thing I can really think about is seeing if we can get the developers to flip the ideas than and give healers off tanking powers as well. They decided that tanks should be healers to leave healers as one button dpsers with 25% damage of a real dps. If they are in the mood to merge roles than might as well go full on with the concept.
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My boyfriend bullied me into playing again. I'm back, healer gang.
I actually do think a step was taken in the right direction, but there still needs to be some serious work. So.
CREATIVE UNIT 3!
MAKE BANEFUL IMPACTION AN AETHERFLOW SPENDER THAT SPREADS YOUR CURRENT DOT(S), GIVE SCHOLAR A SECOND ST DOT, MAKE ART OF WAR A DOT AND GIVE SELENE UNIQUE ABILITIES! AND MY LIFE IS YOURS!
I was actually thinking about that. Make Healer a few abilities with DOTs attached, not sure how I'd do it but I think that might help with the boredom of pressing one button to attack.My boyfriend bullied me into playing again. I'm back, healer gang.
I actually do think a step was taken in the right direction, but there still needs to be some serious work. So.
CREATIVE UNIT 3!
MAKE BANEFUL IMPACTION AN AETHERFLOW SPENDER THAT SPREADS YOUR CURRENT DOT(S), GIVE SCHOLAR A SECOND ST DOT, MAKE ART OF WAR A DOT AND GIVE SELENE UNIQUE ABILITIES! AND MY LIFE IS YOURS!
It doesn't exactly help with the Healing side of thigs though unfortunately :/
It's more harm for the healing side imo since most healing is just done through abilities nowadays. It also doesn't reduce the amount of glare/broil/malefic/dosis cast.
Also I personally don't really want to be juggling DoTs with every healer and think it should be SCH's thing specifically.
Healer has been like this for 4-5 years, it will never change and I doubt 8.0 will fix it - the developers do not care because none of them are active healer mains and recognise healing is the least played role and has the biggest potential of gatekeeping everyone else if you're bad at it, so they intentionally make it worthless in casual content to please the other two roles.
If you want to feel needed and have fun on healer, go do content on day - week 1 where people will fuck up consistently and gear won't outpace fights yet, otherwise just accept this role is glorified insurance policy for dps/tanks if they somehow fuck up.
That's pretty much how I've made my peace with it, accepted healing is just a prog job for high end content, nothing more.
Nothing has and will change. You might as well pick up pld at this point bc tanks have been doing healers jobs for like 3 xpacs now?
Please someone make an appealing and steady online game with a healing model somewhere between WoW's overdesigned, hyper sweaty nonsense and FFXIV's filler button, fiction healer design.
There's a lot of ups and downs.
Most of the dungeons and also EX1 and 2 of the 4 normal raids feel exactly like I had hoped healing would be: There's actually a lot of it to do, to the point where a fair few of my GCDs are hard-casted heals instead of damage.
Of course, EX2 and the new savage raids then induce whiplash by being the usual rote heal-via-oGCD-then-back-to-nuking fare we had for years now.
What we need IMO is a move towards using the GCDs for healing. Basically, if nothing else, invert the current design:
* Something like Celestial Opposition is a 1,5s casting GCD.
* Malefic is an instant cast with a 2,5s CD.
Conceptually I'd feel much better then because I spend my actual GCDs on healing, damage is just some garnish on top.
Tanks have been DPS who press mitigations for mechanics for a few expansions, now, too, since aggro management got lobotomized. Role balance in general has been rough for a hot minute.What I feel like they're trying to go for, and completely failing at, is a system where as a Healer you'd be a DPS until boss mechanics start happening and you need to start healing.
But they forgot to make boss mechanics that particularly require healing, and they forgot to add the DPS part to healers.
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