Quote Originally Posted by Judge_Xero View Post
The only changes I know of that PLD may need, but at the same time would make it way OP is the ability to Tank Multiple Mobs, as well as War.

What it does good right now:
1) Can block 50%+ of physical attacks on Bosses
2) Damage reduction with Sentinel
Damage mitigation is fine, I agree.

3) Highest single target Enmity Generation
While nice, means little in a world there there are groups of mobs involved. Lack of AoE damage makes it look very subpar, especially when placed next to a tank that can hold single target aggro AND do AoE damage in encounters that matter. The attempted dichotomy of "WAR tanks groups, PLD tanks bosses" is idiotic and should go away ASAP.

4) Medium Damage to High Damage potential
This is false. PLD can very easily get out-DPSed by pretty much everyone else, including WAR.

5) Self Heals/Party Buffs/Cover
Cover's design is pretty flawed. Only buff would be Protect, which is not native to the job.

6) Enemy Debuffs (Goring Blade, Defense Down. Aero, Stone)
No PLD that I know of has Aero and Stone on their action bars. Not when you're pretty much using Provoke, Raise, Bloodbath, Protect and Stoneskin. I can't place large value on debuffs that don't have a 100% land rate, either.

As I said, the OP makes a good point in saying PLD plays second fiddle to WAR. I'd rather both be interchangable, and to meet that end PLD needs changes.