Results 1 to 10 of 29

Hybrid View

  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Halone as I believe it can be reworked from being a highly situational combo to a bread and butter combo of both classes. I know some of these concerns have been brought up before but I'd like to bring focus to this particular combo.
    You pretty much answered your own question.
    This combo is pretty situational, and thus...working as intended.
    The defense down debuff is pretty powerful, does decent damage, and when combo'd is crazy.

    I wouldn't mind the cooldown being lowered a bit, but the mechanics of it are fine.

    Flat Blade and Spirits are the bread and butter. Easymode Rage would be way too much icing on the cake.

    While I know where the OP is coming from and agree with the notion of PLD needing changes, I don't think that Riot Blade was meant to be bread and butter in a DPS rotation. The cooldowns are too restrictive.
    The only changes I know of that PLD may need, but at the same time would make it way OP is the ability to Tank Multiple Mobs, as well as War.

    What it does good right now:
    1) Can block 50%+ of physical attacks on Bosses
    2) Damage reduction with Sentinel
    3) Highest single target Enmity Generation
    4) Medium Damge to High Damage potential
    5) Self Heals/Party Buffs/Cover
    6) Enemy Debuffs (Goring Blade, Defense Down. Aero, Stone)
    (1)
    Last edited by Judge_Xero; 08-02-2012 at 01:08 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Judge_Xero View Post
    The only changes I know of that PLD may need, but at the same time would make it way OP is the ability to Tank Multiple Mobs, as well as War.

    What it does good right now:
    1) Can block 50%+ of physical attacks on Bosses
    2) Damage reduction with Sentinel
    Damage mitigation is fine, I agree.

    3) Highest single target Enmity Generation
    While nice, means little in a world there there are groups of mobs involved. Lack of AoE damage makes it look very subpar, especially when placed next to a tank that can hold single target aggro AND do AoE damage in encounters that matter. The attempted dichotomy of "WAR tanks groups, PLD tanks bosses" is idiotic and should go away ASAP.

    4) Medium Damage to High Damage potential
    This is false. PLD can very easily get out-DPSed by pretty much everyone else, including WAR.

    5) Self Heals/Party Buffs/Cover
    Cover's design is pretty flawed. Only buff would be Protect, which is not native to the job.

    6) Enemy Debuffs (Goring Blade, Defense Down. Aero, Stone)
    No PLD that I know of has Aero and Stone on their action bars. Not when you're pretty much using Provoke, Raise, Bloodbath, Protect and Stoneskin. I can't place large value on debuffs that don't have a 100% land rate, either.

    As I said, the OP makes a good point in saying PLD plays second fiddle to WAR. I'd rather both be interchangable, and to meet that end PLD needs changes.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)