Considering Shield Bash's stun is not 100% proc, that's not exactly what I'd call a solid strategy.
I still think interchangeability should be the main goal. It shouldn't really matter if you have a PLD or WAR or SAM or BST, so long as you have someone doing the tanking.
There's more to the issue than stats. Usable WS, for one (which in a way relates to the OP).I honestly haven't parsed against a DPS geared Warrior to compare numbers. I mentioned "potential" because you need to be geared properly as a DPS tank. Warriors base stats are STR and VIT, which makes the average WAR build, naturally geared towards damage output, so I can understand why you would think PLD can be so easliy out-DPS'd
Cover should really be turned into a toggle and left at that. The AF chestpiece bonus could then be changed to something else.I agree, cover is a bit of a pain, and only works well on close quarter DD's. Buffs include, Rampart.
As for Rampart, its design has always bothered me because it's trying to serve two purposes that kinda don't work in tandem with each other. Party mitigation and enmity-gain-as-part-or-a-rotation. Don't know where I'd take it because if you turn it into a real party mitigation ability (20-25% damage reduction on everyone in the party), you give the devs an excuse to add massive damage abilities during boss fights because they're balancing things around the chance of a PLD being present. If you make it an aggro gain ability, then you get another button to press for the sake of having another button to press (one where PLD would be better-served with another attack or WS). If you turn it into a snap AoE aggro Taunt ability with a slight buff to defense, you end up making it really situational.



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