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  1. #11
    Player
    Willemdarke's Avatar
    Join Date
    May 2024
    Posts
    110
    Character
    Ashtyr Kayne
    World
    Twintania
    Main Class
    Ninja Lv 53
    I like not having to "waste" a movement tool for minor DPS, however I always imagined them just removing the potency... Never in my wildest dreams did I forsee them removing cool animations just to replace them with clunky garbage. Please bring the OG animations back!
    (0)

  2. #12
    Player
    KooriGraywolf's Avatar
    Join Date
    Feb 2024
    Posts
    33
    Character
    Koori Graywolf
    World
    Shiva
    Main Class
    Black Mage Lv 100
    I have mixed feelings about Plunge, honestly. Like, it unarguably looks cool.

    But at the same time it felt quite out of context for a job whose animations are themed around heavy gear and slow swings, to suddenly be able to leap and somersault in the air? With apparently no magic to boost the jump? I guess the solution here for me would be to at least make the jump more magicky.

    I was also initially upset about Rough Divide, for me it felt like a disservice to remove an ability named after one of the job inspiration's original abilities. But after playing GNB for a while, I have found that in the heat of battle I don't pay that much attention to how different the skill feels. I'd still prefer to keep Rough Divide, but don't have a strong enough opinion to fight for it.
    (0)

  3. #13
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I actually prefer GNB's new gap-closer animation. Though I think Plunge is WAYYYY better than DRK's new one.
    (0)

  4. #14
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    234
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by velswen View Post
    I actually prefer GNB's new gap-closer animation. Though I think Plunge is WAYYYY better than DRK's new one.
    I like the new animation for GNB gap closer and teh name of it. Plus i always thought a GNb sliding in then using their sonic break like a sneak attack. Lets not forget rough divide was part of their burst window for no mercy. But for DRK the name plung but you jump in the air without a cool effect, seems weird. Maybe if they bring back that animation mae it so a burst comes off the player's feet or make a smakk indent in the ground when landing.
    (0)

  5. #15
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    tbh.. they should just give the Gap Closers Proximity based damage, like Warp Strike from the FFXV Fight.. and maybe add a Penalty when you do a Gap Closer at Melee Range..

    Yeah, let Gap Closers do Damage at Range but 0 DMG at Melee Range.. well at least imo.
    (1)

  6. #16
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,594
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Agreed, and the DRG one is very lame as well.
    (0)

  7. #17
    Player
    Kyanari's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    31
    Character
    Canary Underlight
    World
    Gilgamesh
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuuZero View Post
    tbh.. they should just give the Gap Closers Proximity based damage, like Warp Strike from the FFXV Fight.. and maybe add a Penalty when you do a Gap Closer at Melee Range..

    Yeah, let Gap Closers do Damage at Range but 0 DMG at Melee Range.. well at least imo.
    I second this. I like warp strike too lol..

    I don't like having gap closers part of openers but if you also think about it, it doesn't make sense not deal damage if you want to surprise attack enemies
    (1)

  8. #18
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    124
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RyuuZero View Post
    tbh.. they should just give the Gap Closers Proximity based damage, like Warp Strike from the FFXV Fight.. and maybe add a Penalty when you do a Gap Closer at Melee Range..

    Yeah, let Gap Closers do Damage at Range but 0 DMG at Melee Range.. well at least imo.
    Given how long the GCD is in this game, this would only lead to degenerate gameplay where you hit a GCD skill, run out, hit the gapcloser for damage and carry on without any loss.
    (0)

  9. #19
    Player
    WolfKit's Avatar
    Join Date
    Aug 2022
    Posts
    4
    Character
    W'roki Reynari
    World
    Brynhildr
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Seiki_Kisaki View Post
    You guys wanna hear something funny? The reason Plunge and Rough Divide was removed is because they want to simplify the Burst window. Make sense so far. However there's already a gap closer that most people will not use for their potency: SAM's Hissatsu: Gyoten.

    It uses job resource, does minimal damage, and has a 10s CD with no charge. Very clearly meant to be a gap closing utility rather than damage source. Most sane people will never even think of using it for burst windows, and the other ones get to find their own fun. Instead we got MNK's dash copy-pasted.

    Admittedly, it would be rather hard to implement on GNB as the only tank without a numeric job resource, but God forbid they make an attempt at trying a creative solution.
    I want to like that that idea, but there’s a problem with it: it works on SAM because all of SAM's spenders are oGCD, but DRK's existing spenders are GCD. I'm pretty sure that the only way to balance Plunge to be a blood gauge spender that's not worth saving for burst would be to make Plunge a GCD as well.
    (0)

  10. #20
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    124
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WolfKit View Post
    I want to like that that idea, but there’s a problem with it: it works on SAM because all of SAM's spenders are oGCD, but DRK's existing spenders are GCD. I'm pretty sure that the only way to balance Plunge to be a blood gauge spender that's not worth saving for burst would be to make Plunge a GCD as well.
    DRK has two ogcd spenders, just not for Blood. You could make Plunge cost 1000MP and deal 1/3rd of the damage of Edge of Shadow and it would be damage neutral at best, minimal dps loss (due to losing some MP for the 2min window) at worst.
    (0)

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