Results 1 to 5 of 5

Hybrid View

  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100

    Yet Another WHM Rework Idea

    It's free to daydream.

    Healing Spells
    Cure - Single target heal. Upgrades to CureII
    Aquaveil - AOE damage mitigation
    Stoneskin - AOE shield
    Regen - Single target HOT
    Medica - AOE HOT. Upgrades to MedicaII, MedicaIII
    CureIII - AOE heal around target
    Raise - Rez
    Afflatus Solace - 0 MP Instant Cast Single Target heal. Same potency as CureII. Feeds the blood lily
    Afflatus Rapture - 0 MP Instant Cast AOE heal around self. Not as powerful as CureIII. Feeds the blood lily
    * All but Afflatus Solace/Rapture grant a stack of Sacred Sight if Freecure is active. Freecure will also reduce MP cost of each to 0

    Attack Spells
    Stone - Single target nuke. Upgrades to StoneII, StoneIII, StoneIV, High Stone. Has a chance to proc Freecure
    Aero - Single target dot. Upgrades to AeroII, AeroIII, High Aero. Becomes an AOE starting AeroIII. Has a chance to proc Freecure
    Water - Instant cast AOE damaging spell with a cooldown. Same potency as Stone with falloff. Starts with 1 use, but later gains 3 charges. Upgrades to WaterII, WaterIII, WaterIV, High Water. Has a chance to proc Freecure
    Banish - AOE targeted nuke with falloff damage. Requires Sacred Sight to use. Double hits the target with potency matching Stone. Upgrades to BanishIII, Dia, Glare, GlareIII, GlareIV
    Holy - Point blank AOE damaging spell with stun effect. Grants Freecure
    Afflatus Misery - AOE damaging spell with falloff, requires a blood lily in full bloom. Does higher damage than 4 hits of the current level of Stone. Has a recast timer of 20s. Later learns trait that increases blood lily cap to 2 flowers

    Abilities
    Thin Air - Grants Freecure and makes the next cast instant. Starts as 2 charges, increases to 3 in the lv60s.
    Assize - AOE heal + damage with MP recovery.
    Seraph Strike - Shares recast with Assize. Gap closer with same MP recovery, heal radius, and potency as Assize, but much smaller damage radius.
    Prescence of Mind - Reduces spell cast time and recast time for 20s. Gains a trait in the lv70s that adds 3 stacks of Sacred Sight upon use.
    Plenary Indulgence - Boosts healing potency of all spells for a time. Grants Freecure
    Benediction - Restores all of a target's HP. Recast shortens to 120s in lv80 range.
    Aetherial Shift - 15y dash forward

    Notes
    * Freecure is the main mechanic here. Proper usage should allow little to no DPS loss from healing without the need for too many healing abilities, while MP costs of healing spells should be relatively high to discourage spamming heals
    * Lilies function as resources for mobility and are always a gain to use. Best to not overcap, like polygot
    * I feel Tetragrammaton/Asylum/Temperance/Liturgy/Caress shouldn't be necessary under this design, but I'm not sure on it
    (3)
    Last edited by Azurarok; 08-01-2024 at 02:14 AM.

  2. #2
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    494
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    How many Freecure stacks would you allow for?
    (0)

  3. #3
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    That I straight up don't know. It'd depend on the proc rate and how much it'd actually be needed.

    Honestly I think it'd be even fine if freecure was a trait and all healing spells just granted a stack of Sacred Sight unconditionally
    (0)

  4. #4
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    494
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I do agree with the idea of having all heals grant Sacred Sight unconditionally, in the average run I doubt you'd get too many these days, I'm just a little concerned about those really bad times when a tank doesn't tank. It could be neat to have a healing mechanic with SS, maybe two, I'm thinking maybe a 10% increase to healing potency per stack and a big AoE heal+mit spell you can use a token on so that those tokens remain useful, even when you're locked into heal spam through no fault of your own.
    (0)

  5. #5
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Not a big WHM player but this seems good.
    Promotes damage dealing to new healers and gives current whm players more of a reason to use heals outside of lily heals and of course varied damage buttons.
    (0)