
I hope everyone making those doomer posts realize this is how ridiculous they look lol


Oh, FFXI was fun....thus the broken part.
Slow UI like FFXIV, but it didn't work well and targeting was awful...just bad. I played XI, but 1.o was imo unplayable.
You clearly didn't play 1.0Literally the worst DLC worse than 1.0.
No new ideas, we are playing the same DLC from stormblood,only the names and colors change.
Same mecchanics,same structure,the game currently offers nothing new,nothing not already seen.It's boring,repetitive,the story is awkward,slow boring,written without passion. It sounds like it's written by an employee who has to work extra hours on a Saturday afternoon and finishes his work quickly just to go home.The only thing SE knows how to do is this no sense fates farming. Since they don't know how to implement new ideas,fates.Do only and repeatedly fates. But when our dear Joship was talking about innovation? what did he mean? adding 3 shadows and 4 lights is innovation? They sold this DLC proclaiming a graphical UPDATE, to me the game looks as such and the same as before, except with the different placement of some lights and shadows. 12 raids, 3 ally raids, usual routine to get gear, but what a bore....7 weeks to get a weapon... Then the “new” bozja will come out where there will be only and exclusively fates to do... and we are still here supporting this title? Not even a quality of life patch, SE is taking the direction that blizzard took with WOW, make the classes easier and repeat the dlc with new names. 4 new skills, 3 passives. Rate 4/10 (4 because the music are good)

clearly you didnt play 1.0.Literally the worst DLC worse than 1.0.
No new ideas, we are playing the same DLC from stormblood,only the names and colors change.
Same mecchanics,same structure,the game currently offers nothing new,nothing not already seen.It's boring,repetitive,the story is awkward,slow boring,written without passion. It sounds like it's written by an employee who has to work extra hours on a Saturday afternoon and finishes his work quickly just to go home.The only thing SE knows how to do is this no sense fates farming. Since they don't know how to implement new ideas,fates.Do only and repeatedly fates. But when our dear Joship was talking about innovation? what did he mean? adding 3 shadows and 4 lights is innovation? They sold this DLC proclaiming a graphical UPDATE, to me the game looks as such and the same as before, except with the different placement of some lights and shadows. 12 raids, 3 ally raids, usual routine to get gear, but what a bore....7 weeks to get a weapon... Then the “new” bozja will come out where there will be only and exclusively fates to do... and we are still here supporting this title? Not even a quality of life patch, SE is taking the direction that blizzard took with WOW, make the classes easier and repeat the dlc with new names. 4 new skills, 3 passives. Rate 4/10 (4 because the music are good)
nice bait tho.
What many people fail to understand that DT is the basis of 10 years of future updates with wuk lamat as the main character... If this is the change with innovation proclaimed by Yoship, it means SE has completely lost the will to create new content. The 1.0 was you can say what you want,it was broken not functional,ok that's true,but it had content. With DT it feels like playing a loading simulator because of how many times the game loads during even a short dialogue. is this the evolution after 13 years of development?
The dialogues are poorly written, worse than my grammar.
Unfortunately, some people on the forum focus more on my grammatical error than on disproving me by getting me a list of new things brought with the release of DT that were not already seen in the previous 3 dlcs.


Bait used to be believable.
I played 1.0, it was way worse than dawntrail.
Worse than ARR id say.
Hyperbole isn't going to help anyone's argument. 1.0 was actually unplayable at launch, not "Unplayable to me because I don't like the story".
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I might be a bit bias as I like FFXI though. XD
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