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  1. #11
    Player
    HEKnTEKn's Avatar
    Join Date
    Jul 2024
    Location
    Ul'dah
    Posts
    9
    Character
    Neoma Lun'arahn
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by Yerim View Post
    I really wonder why everyone is so obsessed with that debuff. If having a debuff to maintain on your target on one of your two side combo is so fun for you you can't play Viper anymore, then, go play dragoon.

    The chaotic side of the combo and its DoT to maintain on the target is there for your fun.


    The issue there is that dragoon's DoT maintains itself so long as you follow the incredibly rigid rotation, whereas viper does not. For viper, it was a mix of conscious decisions to ensure that you had the debuff >20 seconds before beginning your awakening rotation, and likewise to ensure that you held 1 dreadwinder to re-apply it for the following coils that you'd launch under raid buffs.

    In reality, that isn't even the only issue that arises from the removal of NG:

    1. The requirement that your first hit of the fanged combo always alternates now means that your main GCD rotation will now almost always be 1-1-1-2-2-2-1-1-1 with the occasional 1-1-2 or 2-2-1. There will now not be any diversity in needing a 2-1-2, or a 1-2-1, which makes the auto-combo less engaging.

    2. The true intention of enabling Dreadwinder to re-apply NG was specifically to allow Winding Coils to be launched immediately after dreadwinder and before the dreadwinder combo, allowing it to be re-upped after double awaken while still dropping your hardest hitting GCDs. The removal of NG implicitly dulls the uniqueness of the interaction between Dreadwinder and the Coil-combo.





    I was down for removing positionals from the job when that was what people were suggesting, but to lose Noxious Gnash is literally to strip Viper of what differentiated from a class like Ninja, which has a comparable APM and even a comparably more troublesome debuff (Suiton? Trick Attack?). Viper was the class that canonically and mechanically MARKED it's much larger, tougher prey and danced around them while unleashing bursts of damage opportunistically, the removal of NG literally removes its intended niche and makes it even more homogenized than its existing Scouting counterpart for no reason other than to appeal to a playerbase that wished it wasn't what it was.
    (8)
    Last edited by HEKnTEKn; 08-01-2024 at 05:09 AM.