Quote Originally Posted by Higashikata View Post
discourse I think is symptomatic of a larger sentiment where people are tired of them dumbing down jobs and the shiny new toy is already getting these changes after only having been out for two months. It sort of just didn't need to be changed-- For things like kaiten you could make the argument where your overall DPS could fluctuate as high as 20% if you didn't crit any of your midares while things like old twin snakes on mnk were actually difficult to optimize. NG wasn't either of those, it wasn't hard or remotely challenging to upkeep, all you had to do was make sure the number was above 30 before you did a double awaken and make sure the number was below 20 before reapplying outside of your burst. It was in no way broken or in need of repair, so why did it need to be "fixed"?
I wish it had been at least two months. But it's barely been a single month since early access and they stated the want to change it about 2 weeks into the expansion. That is obscenely fast to start making changes like this. When they stated they were making changes a lot of the playerbase hadn't even finished the MSQ yet or hit level 100. So that's definitely part of it. I think the other part is that they had said they wouldn't be simplifying jobs more, and the first thing they do is simplify Viper, which was already the most popular job in the game.

The debuff wasn't like super complicated but it did make the rotation more interesting and now it's less interesting. The interplay between buffs, the debuff, and dreadwinder surprised me and I started to really enjoy that. It's just a shame really, there were a ton of options they could've done if they wanted to simplify the rotation a bit and they picked the worst one.