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  1. #1
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    discourse I think is symptomatic of a larger sentiment where people are tired of them dumbing down jobs and the shiny new toy is already getting these changes after only having been out for two months. It sort of just didn't need to be changed-- For things like kaiten you could make the argument where your overall DPS could fluctuate as high as 20% if you didn't crit any of your midares while things like old twin snakes on mnk were actually difficult to optimize. NG wasn't either of those, it wasn't hard or remotely challenging to upkeep, all you had to do was make sure the number was above 30 before you did a double awaken and make sure the number was below 20 before reapplying outside of your burst. It was in no way broken or in need of repair, so why did it need to be "fixed"?
    (10)

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Higashikata View Post
    discourse I think is symptomatic of a larger sentiment where people are tired of them dumbing down jobs and the shiny new toy is already getting these changes after only having been out for two months. It sort of just didn't need to be changed-- For things like kaiten you could make the argument where your overall DPS could fluctuate as high as 20% if you didn't crit any of your midares while things like old twin snakes on mnk were actually difficult to optimize. NG wasn't either of those, it wasn't hard or remotely challenging to upkeep, all you had to do was make sure the number was above 30 before you did a double awaken and make sure the number was below 20 before reapplying outside of your burst. It was in no way broken or in need of repair, so why did it need to be "fixed"?
    I wish it had been at least two months. But it's barely been a single month since early access and they stated the want to change it about 2 weeks into the expansion. That is obscenely fast to start making changes like this. When they stated they were making changes a lot of the playerbase hadn't even finished the MSQ yet or hit level 100. So that's definitely part of it. I think the other part is that they had said they wouldn't be simplifying jobs more, and the first thing they do is simplify Viper, which was already the most popular job in the game.

    The debuff wasn't like super complicated but it did make the rotation more interesting and now it's less interesting. The interplay between buffs, the debuff, and dreadwinder surprised me and I started to really enjoy that. It's just a shame really, there were a ton of options they could've done if they wanted to simplify the rotation a bit and they picked the worst one.
    (8)

  3. #3
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cynric View Post
    I wish it had been at least two months. But it's barely been a single month since early access and they stated the want to change it about 2 weeks into the expansion. That is obscenely fast to start making changes like this.
    It's scary to think the team that thought it necessary to make changes this quickly is apparently going to be working on Job Identity for 8.0

    Even if you like what they end up doing to <Insert favourite job(s)> who's to say how long you'll get to enjoy them? Should I stay away from my jobs for 3 months until the waves of changes are over. Oh, what am I saying, that's a a lot of jobs they'll be working on, make that a whole year living in fear of "Is X job okay or have they simply not gotten to it yet".
    (7)

  4. #4
    Player
    Naomishtola's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    40
    Character
    Naomi Vargulaine
    World
    Alpha
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Higashikata View Post
    discourse I think is symptomatic of a larger sentiment where people are tired of them dumbing down jobs and the shiny new toy is already getting these changes after only having been out for two months. It sort of just didn't need to be changed-- For things like kaiten you could make the argument where your overall DPS could fluctuate as high as 20% if you didn't crit any of your midares while things like old twin snakes on mnk were actually difficult to optimize. NG wasn't either of those, it wasn't hard or remotely challenging to upkeep, all you had to do was make sure the number was above 30 before you did a double awaken and make sure the number was below 20 before reapplying outside of your burst. It was in no way broken or in need of repair, so why did it need to be "fixed"?
    Agreed. It's not like it was hard, I personally found it fun where as the new system just feels like a dumped down version of Monks combo system. NG also gave the buttons a bit more interactivity between each other. You couldn't just spam Dreadwinder when it came off cd but at least had something to micromanage. It gave the job a little bit more flavor and a tiny bit more to keep track of.

    This change seems incredibly weird considering no one asked for it. Yet other jobs who have actual problems go unanswered for years? DRK still generates 1.2k less mp per minute, RPR still has issues with gauge negativity, which is especially apparent now with Perfectio, Gunbreaker still has no ways of generating cartridges during downtime, MCH queen and wildfire still are absolutely worthless in aoe situations. I could go on, but these are issues the community has given SE feedback about. Hell some of these have been an issue since the media tour and instead of working on that, they change viper? Which has been out for 4 weeks?
    (17)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  5. #5
    Player
    FuwafuwaMii's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Mellow Mii
    World
    Kujata
    Main Class
    Samurai Lv 91
    Quote Originally Posted by zaya_moya View Post
    Do devs even understand what fun is? How 7.05 VPR is fun? HOW? Could you explain to me where the fun is in 7.05 VPR job? WHERE??

    I left WoW forever when devs stopped understanding what fun is, I think I am moving in the direction of leaving FF14 forever too.
    Can I have your stuff?

    Most Vipers I talked to ingame found the change good.
    Smearing a DOT on a target every x seconds is hardly "fun".
    (3)

  6. #6
    Player
    Morr_Ar's Avatar
    Join Date
    Jun 2024
    Posts
    17
    Character
    Morrigan Arseid
    World
    Omega
    Main Class
    Viper Lv 100
    For me, a large part of fun in games is the frequency with which I get to make a meaningful decision or judgment.

    The change to VPR has made the job more rotationally strict, and removed any level of forward planning for a double Reawaken window or needing to disengage from a boss.

    Prior to these changes, VPR has scope for optimisation via minimising Dread Fangs usage by monitoring the debuff timer, the time until your next Dreadwinder combo and any forthcoming mechanics that might force a disengage from melee. It was not the most complex mechanic in the world, but it was something that prompted making regular judgments over the course of an encounter and rewarded players for forward planning with increased potency output.

    Playing the new version of the job involves making less moment to moment decisions because the buff timers on VPR are generous enough that they will not fall off unless you stop pushing buttons - only NG had a chance to fall off if you weren’t careful, typically during a double Reawaken window.

    For me, given that the job is now more so on a fixed rotation, it is less interesting to play and there is less scope for mastery and optimisation. In the context of an MMO where half of the game’s skill expression is learning the encounter and the other half is executing your job at a high level, this is a step in the wrong direction, by bringing the skill ceiling down.
    (18)

  7. #7
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by zaya_moya View Post
    Do devs even understand what fun is? How 7.05 VPR is fun? HOW? Could you explain to me where the fun is in 7.05 VPR job? WHERE??

    I left WoW forever when devs stopped understanding what fun is, I think I am moving in the direction of leaving FF14 forever too.
    Where the fun in 7.05 VPR is? I'd say: Glamour
    (0)

  8. #8
    Player AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    489
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    People still dont get it, the Viper changes are good, they open up a lot room for optis and non standard stuff which you hadnt before.
    (0)

  9. #9
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    757
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AvoSturmfaust View Post
    People still dont get it, the Viper changes are good, they open up a lot room for optis and non standard stuff which you hadnt before.
    Please explain what you mean in detail, cause everything I see is that the changes have done the exact opposite. There is less room for optimisation (since there is less stuff to track, and to adjust for in any given fight), and even less non-standard stuff as the rotation has been cut down quite noticeably, forcing it into a very repetitive mold.
    (6)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  10. #10
    Player AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    489
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ovIm View Post
    Please explain what you mean in detail, cause everything I see is that the changes have done the exact opposite. There is less room for optimisation (since there is less stuff to track, and to adjust for in any given fight), and even less non-standard stuff as the rotation has been cut down quite noticeably, forcing it into a very repetitive mold.
    You can do more shenanigans with your Pots, you have more room for things like UF into Ire for some different buff aligments, right now mentors are looking yet again into triple awaken there is so much more stuff going on which wouldnt work before because of NG

    "Stuff" to track isnt even a opti or anything, watching 3x in a minute a debuff, is no skillexpression or anything, people just thinking "oh i gotta watch a debuff now the first time i feel like a pro" hell naw, one application was through Dreadwinder which was a stronger filler anyway so it was a no brainer and then 2x dreadfang in a min, yea gotta need some serious skill for it.

    NG was a limiter, it was the reason so much stuff didnt work
    (0)
    Last edited by AvoSturmfaust; 08-05-2024 at 12:52 AM.

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