Quote Originally Posted by SirArron View Post
Fire and wind will still have the range benefit with good potency, far from uninteresting.
For a skill to truly be "ranged", you would need to face no or minimal punishment for using it at range. If you make these oGCD, that's not the case, because you'll need to remain in melee range for the rotation that they no longer interrupt. That is, once you make them oGCD, they are effectively melee skills.

You'd need to point out examples of when it would ever be beneficial to use SSS strictly for movement instead of continuing to use GCD's in general
Any time mechanics would force you otherwise to waste at least a fifth of the next GCD.

In normal raid cases, other than a cutscenes or end of first phase battles transitioning into second phases, there is no other use for SSS.
That's already more interesting than it again being a 5.4 30s oGCD that you just hit on CD.

It also points more to excessive lenience in current content more so than a disengagement/finisher skill being inherently worthless.