My server is full of JP players and I don't notice this ever. It's just simple latency.
I agree.
Many people like to believe that living in Japan gives an unfair advantage because of proximity to the servers.
But until the end of last year I lived in Tokyo, had a very fast fiber optic connection, and my computer is quite powerful. There were still lag and latency issues, and I also saw things like the OP described.
I have a friend who I play with who happens to live in Japan. We did some latency testing to see if there were any noticeable latency issues between our locations (I live in Australia and have a great Internet connection).I agree.
Many people like to believe that living in Japan gives an unfair advantage because of proximity to the servers.
But until the end of last year I lived in Tokyo, had a very fast fiber optic connection, and my computer is quite powerful. There were still lag and latency issues, and I also saw things like the OP described.
1) Crafting test: we both spammed standard as fast as possible to see whether he could craft faster if we were only spamming enter. He could select his action so much faster than me that the animation wasn't even finished before he had selected the next standard.
2) Selecting a mining node: we both selected the node and ran as far away from it as possible before we were stopped to pull our tools out. I was able to run much farther from the node after selecting it than my Japanese friend was.
When I did the same tests with other NA players, their latency was very similar to what I experience, noticeably slower than the individual living in Japan. These very basic tests suggest that latency differences do exist based on proximity to the server. Over time, this significantly effects crafting and gathering speed and just about every other in game task. People playing outside Japan do have it tougher so here's to hoping the issue is lessened in 2.0. I'm no testing expert so take this for what it's worth.
I dont know why people keep claiming that living in japan wont give you much much better latency than living in NA, Australia, Germany, or whatever that is not in Japan. Do people not know what happens with connections from one country all the way across the globe to another does to your latency? Try connecting to A CS:S server in the states from the states, and a CS:S server in Argentina from the States. You will see a major ping difference, and probably get kicked for exceeding the server ping limit if it has one.
I asked A Japanese player in my LS what her S/R are at, and she told me 12 all the time. 12 all the time is much better than my erratic 40-200, tho battleping now makes it erratic 12-160. Never stays at 12 and definitely not with people around.
And yes, she can craft things a hell of a lot faster than me.
Okay. I agree that server proximity can make a difference, but it is not the be all/end all thing that some people make it out to be.I have a friend who I play with who happens to live in Japan. We did some latency testing to see if there were any noticeable latency issues between our locations (I live in Australia and have a great Internet connection).
1) Crafting test: we both spammed standard as fast as possible to see whether he could craft faster if we were only spamming enter. He could select his action so much faster than me that the animation wasn't even finished before he had selected the next standard.
2) Selecting a mining node: we both selected the node and ran as far away from it as possible before we were stopped to pull our tools out. I was able to run much farther from the node after selecting it than my Japanese friend was.
When I did the same tests with other NA players, their latency was very similar to what I experience, noticeably slower than the individual living in Japan. These very basic tests suggest that latency differences do exist based on proximity to the server. Over time, this significantly effects crafting and gathering speed and just about every other in game task. People playing outside Japan do have it tougher so here's to hoping the issue is lessened in 2.0. I'm no testing expert so take this for what it's worth.
I don't know what your computer specs are, but they too make a difference.
For example, every once in a while I will log in with a second account's character that I use for storing seldom used items. For this I use a much less powerful computer, and comparing the 2 running side by side there are severe differences in responsiveness and "lag" even though the computers are in the same room.
Again, I am not saying that network latency does not exist. But to say that someone who is speed crafting is able to do so because they are in Japan is only part of the story. They still need some way of activating those actions very quickly.
I can bet an arm and a leg that an enormous majority of NAs cannot craft so fast that animations don't play out, regardless of how decent their hardware and connection are. I don't understand why so many are denying that these issues have a significant impact on gameplay, its irrefutable.Okay. I agree that server proximity can make a difference, but it is not the be all/end all thing that some people make it out to be.
I don't know what your computer specs are, but they too make a difference.
For example, every once in a while I will log in with a second account's character that I use for storing seldom used items. For this I use a much less powerful computer, and comparing the 2 running side by side there are severe differences in responsiveness and "lag" even though the computers are in the same room.
Again, I am not saying that network latency does not exist. But to say that someone who is speed crafting is able to do so because they are in Japan is only part of the story. They still need some way of activating those actions very quickly.
I'm in the UK and on some rare occasions, I can craft fast enough that it doesn't finish the previous animation. *shrug* Also, timing seems to be key, because when I spam enter/clicks, it doesn't work as fast as when I try to time my clicks/enters for the right moment.
Doesn't always happen, but it can. I don't honestly care when crafting or mining, though... I care in battle, a little, but latency will always occur to some extent so I don't lose any sleep at all.![]()
doop doop
I can attest to being able to craft faster than the animation and I'm east coast NA o.oI can bet an arm and a leg that an enormous majority of NAs cannot craft so fast that animations don't play out, regardless of how decent their hardware and connection are. I don't understand why so many are denying that these issues have a significant impact on gameplay, its irrefutable.
But then again I craft in solitude. So that may be a big issue. I really believe there is truth to both sides of the argument but I really think it also has to do with server load and how much your R/S is along side server proxy.
It does matter if youre near people, tho not so much if you are in Japan. As I said, my JP friends R/s were always 12's, and that was around people in Uldah. I think it was specifically S that was 12 all the time, and that might be the more important number than R when it comes to UI/command responsiveness. For me now, even with battleping, my R/S is 50-200/40-60 in Uldah, and 10-15/44-48 in my inn room. It would be nice if R/S had a better explanation of what its numbers are standing for in relation to the Green/Yellow/Red latency indicator tho...I can attest to being able to craft faster than the animation and I'm east coast NA o.o
But then again I craft in solitude. So that may be a big issue. I really believe there is truth to both sides of the argument but I really think it also has to do with server load and how much your R/S is along side server proxy.
Last edited by Reika; 08-05-2012 at 06:34 AM.
Geez
I don't remember a single time when I was synthing that I did not actually finish two or three action before the first animation played out, and I live in Brazil.
That said, i'm fairly sure my case is the polar opposite, the animation just takes two forevers to even start.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.