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  1. #1
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by OctaviusEvergreen View Post
    I can bet an arm and a leg that an enormous majority of NAs cannot craft so fast that animations don't play out, regardless of how decent their hardware and connection are. I don't understand why so many are denying that these issues have a significant impact on gameplay, its irrefutable.
    I can attest to being able to craft faster than the animation and I'm east coast NA o.o
    But then again I craft in solitude. So that may be a big issue. I really believe there is truth to both sides of the argument but I really think it also has to do with server load and how much your R/S is along side server proxy.
    (1)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by AmyNeudaiz View Post
    I can attest to being able to craft faster than the animation and I'm east coast NA o.o
    But then again I craft in solitude. So that may be a big issue. I really believe there is truth to both sides of the argument but I really think it also has to do with server load and how much your R/S is along side server proxy.
    It does matter if youre near people, tho not so much if you are in Japan. As I said, my JP friends R/s were always 12's, and that was around people in Uldah. I think it was specifically S that was 12 all the time, and that might be the more important number than R when it comes to UI/command responsiveness. For me now, even with battleping, my R/S is 50-200/40-60 in Uldah, and 10-15/44-48 in my inn room. It would be nice if R/S had a better explanation of what its numbers are standing for in relation to the Green/Yellow/Red latency indicator tho...
    (0)
    Last edited by Reika; 08-05-2012 at 06:34 AM.