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  1. #1
    Player
    GiR_Zippo's Avatar
    Join Date
    Dec 2021
    Posts
    35
    Character
    Nonoko Yamada
    World
    Shiva
    Main Class
    Conjurer Lv 52
    I am on Seraph and even on primetime you are waiting more than 5 minutes to get a group for a duty and I'm a healer. On other DCs you'll get an instant join.
    Not to mention M1-4.


    To the Cross DC PF

    This thing will suffer from the same issues we have with the DC travel.

    It seems the Physical DCs are running separately, or in other words: they don't know each other.

    Just in case SE implements a cross DC PF and the DCs now know the realtime data from each other (player count, occupation, s.o.) they have to include an occupated slot for every possible player in this PF for the world of the pf-rooster (just to get the party at one place).
    Perfect, but now theres a catch:
    We have a player hardcap and a softcap for the world.
    The hardcap is the max. what a world could handle.
    The softcap is the reserved slot limit for resident players.
    The diff. between hard and softcap are the free slots for visitors and travelers, if the softcap is reached.
    Of course world and internal DC residents will be higher prioritized when logging in than everyone else.

    Now you have your cross DC PF, you'll occupy X slots for your possible members. Perfect, the playercount on this world raises and all free slots are gone, no DC travel and new cross DC PF are possible anymore.
    Why you might ask, I only had a group of 8.
    Yeah, but 25 other ppl on your world did the same.

    To overcome this problem, SE could to implement a function to occupy the slot on an less populated world on an other DC. This will help, your party is able to meet and greet, do what every you like to do, but not on the world of the PF-rooster.
    If this is what you like to have, it'll be fine.
    It's basically doing the same what you can do manually, meet on Dynamis and create a pf. ¯\_(ツ)_/¯

    There is an other catch: It will use the same travel function as we are currently have.
    SE should be able to disonect the client from the current DC, do the travel without throwing you to the login screen and reconnect you to the new DC, but at least you'll have a long loading screen and a cute messagebox or mogry.

    (sorry too lazy to explain, why you currently need to be on the same DC. It's how the dungeon servers are connected to the DC and your char datas are handled)
    (0)

  2. #2
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    379
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GiR_Zippo View Post
    I am on Seraph and even on primetime you are waiting more than 5 minutes to get a group for a duty and I'm a healer. On other DCs you'll get an instant join.
    Not to mention M1-4.

    It seems the Physical DCs are running separately, or in other words: they don't know each other.
    1) From what someone explained on reddit a few years ago, essentially your home data center holds your character data and they have to cut and paste your character to another data center's database. That is the process of the DC Travel and why we don't have the ability to send tells etc. across DC's yet. From a simple standpoint, even just making a clone of your character across every DC that you'd want to communicate with, would be a ridiculous stresser to the database as you'd be looking at storing 4x the load just for the same region, assuming cloning is even possible and cut and paste isn't the only method. That is likely the reason why fixing the issue for cross DC communication would take 3 years as Yoshi P said because they'd have to make significant hardware changes and or uproot that foundational system of communication entirely.

    2) I'm going to ignore the complaint about a 5 min wait since that seems like a bait.
    (0)