Quote Originally Posted by NanaWiloh View Post
The server infrastructure is archaic ...
I agree on the server architecture being ancient and archaic.
I think the cloud server deployment was a chance to change that up a bit, and maybe when/if that actually gets deployed things might smooth out some and maybe under the hood things might end up a bit better, even if it presents the same to us. That had to be a major lift to go from this sort of odd fixed architecture they have now to something that can be dynamically scaled.

That said, it has been a really long time since servers were actually routinely melting.
I think the last time it was with any regularity was Stormblood. There are instances here and there, sure, often explained away as being the fault of a DDOS attack, but even severe outlier spikes in people on a server, we didn't really get server performance degradation.
(Like the infamous billboard party which locked multiple housing wards to capacity, and caused a hour+ world visit queue)
The instance servers where most activities happen are segregated from the actual world servers anyway.

So far in Dawntrail, on Crystal, the only time things got really bad when somehow we managed to shove 1k people into a single instance for a single boss fate. The server survived but it was not a pleasant experience. The other instances, however, were working great.

These current limits seem exceptional arbitrary and -far- below the thresholds for actual performance degradation.
There's some speculation that this is a 'stick' until the numbers on Dynamis improve.
If that is the case, making it harder to play with others is going to make us dig our feet in (as usual) and is very much not the way to encourage it.