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  1. #1
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by dododogu View Post
    i'm sorry i have no idea how to reply to this or make sense of it. it's so insane lol.

    anyway, i really wish they would at least be a bit more open about their plans for changes and how they're implementing DC travel since it's become much more utilized and important to players since EW.

    one thing i do like about CBU3 is that they do tend to be more "open" about their process than most would, but i feel like they dropped the ball with this...As frustrating as this all is, i think if they at least went over the "how" and "why" they made these choices, it would make me feel a bit more accepting of the changes they've implemented. that would probably be complicated to answer because it's all infrastructure and data stuff your average player wouldn't know or care about, but i think it would make things just a bit less stressful i guess. more transparency is always nice.
    The server infrastructure is archaic when compared to MMO's like WoW. So their options for dealing with congestion and periods of high traffic are not great. New servers have been added but as this threads shows people want nothing to do with them. Add on top that SE over the years has taken more aggressive approach to handling congestion. Even if that approach upsets people like the restrictions we now have. Some of us have seen what happens when SE does not step in. I have no love for the restrictions but I have even less for the days. When SE just twiddle their thumbs until something melted.

    This games server infrastructure and coding are the heart of its issues. But SE wont give the devs the man power, resources and time to rebuild them from the ground up. The game will have to cave under the weight of its issues before SE finally takes proper action.
    (1)
    Last edited by NanaWiloh; 08-14-2024 at 03:27 PM.

  2. #2
    Player
    erroch's Avatar
    Join Date
    Jun 2016
    Posts
    18
    Character
    Erah'sae Zhwan
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by NanaWiloh View Post
    The server infrastructure is archaic ...
    I agree on the server architecture being ancient and archaic.
    I think the cloud server deployment was a chance to change that up a bit, and maybe when/if that actually gets deployed things might smooth out some and maybe under the hood things might end up a bit better, even if it presents the same to us. That had to be a major lift to go from this sort of odd fixed architecture they have now to something that can be dynamically scaled.

    That said, it has been a really long time since servers were actually routinely melting.
    I think the last time it was with any regularity was Stormblood. There are instances here and there, sure, often explained away as being the fault of a DDOS attack, but even severe outlier spikes in people on a server, we didn't really get server performance degradation.
    (Like the infamous billboard party which locked multiple housing wards to capacity, and caused a hour+ world visit queue)
    The instance servers where most activities happen are segregated from the actual world servers anyway.

    So far in Dawntrail, on Crystal, the only time things got really bad when somehow we managed to shove 1k people into a single instance for a single boss fate. The server survived but it was not a pleasant experience. The other instances, however, were working great.

    These current limits seem exceptional arbitrary and -far- below the thresholds for actual performance degradation.
    There's some speculation that this is a 'stick' until the numbers on Dynamis improve.
    If that is the case, making it harder to play with others is going to make us dig our feet in (as usual) and is very much not the way to encourage it.
    (4)
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