Issues with it can be fixed. Allowing people to cancel the travel and return home is a start.All fine and dandy but that hardly excuses the horrendous implementation.
Tell one a expected time of one minut but then you experience dozends crashes and times of an hour+.
Even when one assumes the entire idea is great and should be implemented the execution is very bad.

How often do people *actually* have trouble logging into their home world? It's happened to me a scant handful of times, but it was never notable enough to affect my experience. This, on the other hand, very much is so far. I know I'm not looking for new friend groups or raid partners... I'm just giving both up. I had very close friends, and it was only fun because it was with them. I don't think I'm alone in that regard. I don't think this is going to make a lot of people happy. 99% of the posts defending this are Obscura/Voidsent. The others are mostly Nana. I don't really see a lot of people chiming in on how much they love this change.

1) If you're happy about the change, what's the primary reason for even signing into the forums to begin withHow often do people *actually* have trouble logging into their home world? It's happened to me a scant handful of times, but it was never notable enough to affect my experience. This, on the other hand, very much is so far. I know I'm not looking for new friend groups or raid partners... I'm just giving both up. I had very close friends, and it was only fun because it was with them. I don't think I'm alone in that regard. I don't think this is going to make a lot of people happy. 99% of the posts defending this are Obscura/Voidsent. The others are mostly Nana. I don't really see a lot of people chiming in on how much they love this change.
2)How many complaints have you seen from Dynamis people other than 1 Seraph person that's primarily mad at the buff being gone/congestion status and not the travel restrictions in general
3) Can I have your stuff since you're quitting the game? I'm assuming with no friends and no pve content, you're going to let your membership drop.

Yeah, there is no way in the nine hells I would give you my stuff. I am clinging to the hope that these changes will be reverted, or altered so that I CAN see my friends again.
Last edited by RaenBlackMage; 08-01-2024 at 10:26 AM.
I do not care about any arguments any of you have to give in favor of this change. We've been having unrestricted DC travel for years at this point, and restricting it to the point where it basically becomes worthless is just going to alienate players that have spent the last two years building connections on other servers, including statics. SE made their choice to implement this system. They cannot roll it back without severe consequences.
Pretty much what Lemstar said. There is nothing positive about this change. It is GUTTING the social scene. In a social game.
They have to roll this back, if they care about their player base at all. The fact that there's been nothing but silence on the VERY OBVIOUS issues since Tuesday speaks volumes.
That's a very "don't care, got mine" take.
The fundamental dilemma here is that different parts of the community need very different things.
The non-gameplay social part of the game, including stuffe like RP, need DC travel to be freely possible, otherwise you are tearing apart communities that have formed over the past expansion.
The gameplay part of the game needs DC travel to be limited at least for now, else you end up with dead datacentres with long queue times and just flatly being unable to do certain content on them, savage and ultimate raids in particular; and thereby forcing anyone who still subjects themselves to DC travel and becoming a part of the problem to a plethora of disadvantages over people actually "native" to a given DC.
Both of these cause frustration and anger and do hurt the game. Which one causes more damage, I have no data to say.
And until they can either implement Cross-DC Party Finder, or remove DC-travel limitations such as no FC buffs, no retainers, etc., all you can do is pick one side and brave the fallout and negative consequences for the game that come with it.
Of course, Square made it a lot worse by exposing a functional problem in the DC travel system with this measure, with people getting stuck "between" DCs, which is a bug they ought to fix as quickly as they can.
In trying to regulate DC travel, Square went for using a system they already had in place, that being the DC travel capacity. There are perhaps other stop-gap solution that shouldn't be too difficult to implement until they can fix the more fundamental issues in 2-3 years that I'd like to see them try. Something that doesn't require a rework of server architecture and could be accomplished with a single extra check somewhere, and is less obstructive to the non-gameplay parts of the game.
Preventing people from making PFs on other DCs (but still being able to join them) might be a decent start. Maybe also preventing a party from queuing if more than 50% of its members come from a different DC than the one they are queueing on. There are options left that I hope they explore.
For what it's worth, even though the current state of the fix is a buggy mess, I am glad they are attempting to resolve the situation, cause the pre-DT state of PF was absolutely untenable.
Except I can't even do the "gameplay" part of the game now because half the people I play with are not from my DC. I'm not just talking about RP.
I agree with this, honestly. There are plenty of other methods they could try that don't interfere as egregiously with the social/community aspect of the game. I would like to see them attempt one of these first rather than what they did, which was implement a sweeping change on a major patch day without any forewarning.There are perhaps other stop-gap solution that shouldn't be too difficult to implement until they can fix the more fundamental issues in 2-3 years that I'd like to see them try. Something that doesn't require a rework of server architecture and could be accomplished with a single extra check somewhere, and is less obstructive to the non-gameplay parts of the game.
Preventing people from making PFs on other DCs (but still being able to join them) might be a decent start. Maybe also preventing a party from queuing if more than 50% of its members come from a different DC than the one they are queueing on. There are options left that I hope they explore.
Hell, I'd even be happier with a queue system for DC/world travel if they're adamant about keeping the restrictions in place. Anything that isn't a "click and pray" system reminiscent of the old housing placards. I'll wait in line as long as there's a line to wait in.



Can someone explain to me what happened? I'm reading the lodestone post and I'm confused.
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