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  1. #1
    Player

    Join Date
    Apr 2012
    Location
    heck, your bed
    Posts
    226
    Quote Originally Posted by Asiaine View Post
    The only options to meld to it are:
    Vitality -- Enhancement Boost
    Mind -- Healing Boost
    Piety -- Enfeebling Boost
    Fire/Ice/Wind/Earth/Lightning/Water -- Damage boost
    Hells' Fist -- Damage Boost
    Sagacious Might -- Critical Damage Boost
    Battledance -- Parry

    As a Healing WHM (where the majority of the time your concern is healing arts, and you are not considering swapping out during attack times), the only really beneficial ones are Vitality and Mind.

    If you can add 2x +20 MND (+40 MND) you would get +10 Healing and +10 Accuracy
    If you can add 2x +20 VIT (+40 VIT) you would get +10 Enhancement Magic Potency

    So your end result would be:
    MND +45, Healing Magic Potency +22, Magic Accuracy +20, Magic Evasion +10, Spell Interrupt Resistance +50
    OR
    MND +5, Healing Magic Potency +12, Magic Accuracy +10, Magic Evasion +10, Spell Interrupt Resistance +50, VIT +40, Enhancement Magic Potency +10

    I find the 'double' benefit of MND to be more attractive (boost to Magic Potency AND Accuracy which helps with landing cures). The Low Cost and vast abundance of MND Materia also makes that a more attractive proposition.

    Still a Hard Sell compared to the Chiran Zabran's Tempest which would cost on par with 2x MND IV+20 materia.

    yeah....i love when people do this.

    see, along with the vit, you also get HP, protect gain, regen gains, SS gains.

    with mind you get HMP + some M. accuracy

    Vit is a little more sexy now isn't it?

    regardless. why not do a +20 Vit and +20 Mind double. share the love
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  2. #2
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Giit View Post
    yeah....i love when people do this.

    see, along with the vit, you also get HP, protect gain, regen gains, SS gains.

    with mind you get HMP + some M. accuracy

    Vit is a little more sexy now isn't it?

    regardless. why not do a +20 Vit and +20 Mind double. share the love
    Please correct me if I'm wrong, but protect/regen/ss all fall under Enhancement Magic Potency (which I indicated was the benefit of +VIT). So whereas VIT gives +Enhancement, MND gives +Healing and +Magic Accuracy.

    You could of course take one of each, but that then means less of the other. Really up to what you feel you need to focus on with regard to the rest of the gear.
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  3. #3
    Player

    Join Date
    Apr 2012
    Location
    heck, your bed
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    Quote Originally Posted by Asiaine View Post
    Please correct me if I'm wrong, but protect/regen/ss all fall under Enhancement Magic Potency (which I indicated was the benefit of +VIT). So whereas VIT gives +Enhancement, MND gives +Healing and +Magic Accuracy.

    You could of course take one of each, but that then means less of the other. Really up to what you feel you need to focus on with regard to the rest of the gear.
    you didn't mention hp imo one of the more important advantages having been primary healer in a few other MMO's, the ability to mitigate damage in some way for a healer is usually tasked to HP alone. it's just as important, and more apparent that the rest of that tiny bit of trickle down.

    but really, we're just nit picking the hell out of this anyway. the only real weapon that makes any decent difference for WHM is going to be the Relic. ~the rest are just toys n junk to keep the people with job, kids, and lives, satisfied just enough so that we keep playing™~
    (0)