The only options to meld to it are:
Vitality -- Enhancement Boost
Mind -- Healing Boost
Piety -- Enfeebling Boost
Fire/Ice/Wind/Earth/Lightning/Water -- Damage boost
Hells' Fist -- Damage Boost
Sagacious Might -- Critical Damage Boost
Battledance -- Parry
As a Healing WHM (where the majority of the time your concern is healing arts, and you are not considering swapping out during attack times), the only really beneficial ones are Vitality and Mind.
If you can add 2x +20 MND (+40 MND) you would get +10 Healing and +10 Accuracy
If you can add 2x +20 VIT (+40 VIT) you would get +10 Enhancement Magic Potency
So your end result would be:
MND +45, Healing Magic Potency +22, Magic Accuracy +20, Magic Evasion +10, Spell Interrupt Resistance +50
OR
MND +5, Healing Magic Potency +12, Magic Accuracy +10, Magic Evasion +10, Spell Interrupt Resistance +50, VIT +40, Enhancement Magic Potency +10
I find the 'double' benefit of MND to be more attractive (boost to Magic Potency AND Accuracy which helps with landing cures). The Low Cost and vast abundance of MND Materia also makes that a more attractive proposition.
Still a Hard Sell compared to the Chiran Zabran's Tempest which would cost on par with 2x MND IV+20 materia.
yeah....i love when people do this.
see, along with the vit, you also get HP, protect gain, regen gains, SS gains.
with mind you get HMP + some M. accuracy
Vit is a little more sexy now isn't it?
regardless. why not do a +20 Vit and +20 Mind double. share the love![]()
Please correct me if I'm wrong, but protect/regen/ss all fall under Enhancement Magic Potency (which I indicated was the benefit of +VIT). So whereas VIT gives +Enhancement, MND gives +Healing and +Magic Accuracy.
You could of course take one of each, but that then means less of the other. Really up to what you feel you need to focus on with regard to the rest of the gear.
you didn't mention hpPlease correct me if I'm wrong, but protect/regen/ss all fall under Enhancement Magic Potency (which I indicated was the benefit of +VIT). So whereas VIT gives +Enhancement, MND gives +Healing and +Magic Accuracy.
You could of course take one of each, but that then means less of the other. Really up to what you feel you need to focus on with regard to the rest of the gear.imo one of the more important advantages having been primary healer in a few other MMO's, the ability to mitigate damage in some way for a healer is usually tasked to HP alone. it's just as important, and more apparent that the rest of that tiny bit of trickle down.
but really, we're just nit picking the hell out of this anyway. the only real weapon that makes any decent difference for WHM is going to be the Relic. ~the rest are just toys n junk to keep the people with job, kids, and lives, satisfied just enough so that we keep playing™~
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