Quote Originally Posted by ZephyrMenodora View Post
We can respectfully disagree - I never have a problem with that. I'm glad that you are now feeling better at the job and can enjoy it.

I only want to share that the job has only been out a few weeks, and I feel it would have been okay for the Devs to give people more time with it. A lot of jobs become easier to deal with the more time you spend playing them.

I dislike that this feels like a knee-jerk reaction when people barely had time to truly play the job long enough to claim that they cannot understand it or play it well. I think it's fine that some jobs are more complicated and take more to pick up. Viper clicked in my mind almost immediately, but I can see how for some it might have taken a little bit longer.

It's kind of like the people calling for nerfs on dungeon difficulty the day they released. Like please - let people gear up and learn mechanics. Come back later and say if they still need nerfs. Likely the answer is No, they don't need nerfs. I feel the devs listen to too much outcry from players who haven't truly tried to learn, because they don't think players should experience challenge or difficulty and overcome anything needed to be learned.
myself was very surprised. too.
they mention only on position.... so I expected no less... but it turns something else because of overwhelming feedback ease dony change"
So positionals survived... To me I think it is also their choice of timing to release. I am also a bit going back and forth "Can I am main viper" but the real change come during savage, I wished to practice on Extremew.
I think it is very sloppy choice on them for sure but the result for me was more positive. But I do not wish to be selfish and hold out my hand for those disagree to listen ^^