Quote Originally Posted by LisseyCrowe View Post
I understand that this long list is meant to represent the issues you have with the job, but at the end of the day the only actual change is that tracking a debuff was traded for an even stronger hyperfocus on hotbars since you now need to remember which combo starter you were on (and with Viper's button consolidation you actually can lose track of which to use, especially after Awakening). Well actually a lot of changes happened with combo buffs which are rather important but no one brings those up. They also didn't need the debuff changes so not too important to bring up.

Forgive me for doing this but I've edited your post to how the job works now and you'll notice most of your issues with the job still persist. I'm not doing this to be mean, if anything, I'm doing this to say that if this is the change that got you to finally being able to enjoy Viper, you probably didn't need it as much as a couple extra roulettes.



Also:



Literally nothing was changed. Slither animation-lock is shorter, I guess. Irrelevant.
Thank you for this post ! Yes, I wish desperately to main VPR but as of right now it is unable to ^^;
The less burden of the timing of poison is less troublesome, but it wasn't a huge deal. The problem is, it does become a burden during pull of trash/disengage enemies.
Eventually those who say "it is removed for nothing" I think would have persistent issue in the future and their boss design cannot allow too much of disengagement (I read this in another blog)
But I think for the time being the small change makes me feel less burdened, even if it is a bit of illusion!