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  1. #1
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    I understand that this long list is meant to represent the issues you have with the job, but at the end of the day the only actual change is that tracking a debuff was traded for an even stronger hyperfocus on hotbars since you now need to remember which combo starter you were on (and with Viper's button consolidation you actually can lose track of which to use, especially after Awakening). Well actually a lot of changes happened with combo buffs which are rather important but no one brings those up. They also didn't need the debuff changes so not too important to bring up.

    Forgive me for doing this but I've edited your post to how the job works now and you'll notice most of your issues with the job still persist. I'm not doing this to be mean, if anything, I'm doing this to say that if this is the change that got you to finally being able to enjoy Viper, you probably didn't need it as much as a couple extra roulettes.

    Quote Originally Posted by Akamadoshi View Post

    The job was previously in my experience not easy because

    - Hyperfocus on hotbars (I am still struggling with it but it is skill issues, not job issue)
    - Then need to cry every time disengage enemies
    - Then make sure of positional, even though not difficult, it is more than other jobs (If I am wrong, scold me!)
    - has high ping issue interacting with poor timing.

    - I think many people mistake "braindead jobs"
    I feel Viper is actually most difficult even when it shows what button to press,
    it's not about pressing the shiny button but pressing the shiny button in a correct timing.
    This misconception of "less button means easier job" has been frustrating me. Maybe because I misunderstand the meaning myself.
    (Please feel free to enlighten me)


    - VPR buttons do not cancel out each other, so there is an important timing to it with buff. (I feel this gives me anxiety but a lot good feeling when done right!)
    - All while steadily moving character and keeping the enemy gimmicks in mind is hard!
    - It require brain memory of skill turn / gimmick movement and directions.
    Also:

    Quote Originally Posted by VirusChris View Post
    Really love how faster the class feels now.

    So, I don't mind the Viper right now. It's more or less the same, just a little faster.
    Literally nothing was changed. Slither animation-lock is shorter, I guess. Irrelevant.
    (4)
    Last edited by LisseyCrowe; 07-31-2024 at 11:37 AM.

  2. #2
    Player
    Akamadoshi's Avatar
    Join Date
    Apr 2018
    Location
    FFXIV
    Posts
    188
    Character
    Evander Achilles
    World
    Sophia
    Main Class
    Pugilist Lv 30
    Quote Originally Posted by LisseyCrowe View Post
    I understand that this long list is meant to represent the issues you have with the job, but at the end of the day the only actual change is that tracking a debuff was traded for an even stronger hyperfocus on hotbars since you now need to remember which combo starter you were on (and with Viper's button consolidation you actually can lose track of which to use, especially after Awakening). Well actually a lot of changes happened with combo buffs which are rather important but no one brings those up. They also didn't need the debuff changes so not too important to bring up.

    Forgive me for doing this but I've edited your post to how the job works now and you'll notice most of your issues with the job still persist. I'm not doing this to be mean, if anything, I'm doing this to say that if this is the change that got you to finally being able to enjoy Viper, you probably didn't need it as much as a couple extra roulettes.



    Also:



    Literally nothing was changed. Slither animation-lock is shorter, I guess. Irrelevant.
    Thank you for this post ! Yes, I wish desperately to main VPR but as of right now it is unable to ^^;
    The less burden of the timing of poison is less troublesome, but it wasn't a huge deal. The problem is, it does become a burden during pull of trash/disengage enemies.
    Eventually those who say "it is removed for nothing" I think would have persistent issue in the future and their boss design cannot allow too much of disengagement (I read this in another blog)
    But I think for the time being the small change makes me feel less burdened, even if it is a bit of illusion!
    (0)