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  1. #1
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,132
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100

    Patch 7.05 Master Recipe 2-star crafting - Stategies and Rotations

    Recently, I noticed some crafters going mad with pentamelding Tier XI & XII Command and Competence materia, while neglecting CP, and yet still struggling to do the new Master Recipe 2-star items.

    It hurts! It really hurts when I see someone pentamelding Tier XII Control materia on mainhands and offhands that are going to be replaced soon, and yet they're still failing these simple 2-star recipes! So I just have to create this thread here! Hopefully, it can "reduce the damage"!

    First, let me state this again... The Golden Rule of Crafting since A Realm Reborn in 2013 is:
    CP>Control>Craftsmanship

    Thus, you should NEVER neglect your CP.

    Here are my melds:


    Caimie, are you a freaking NOOB? What's with all those Piety and Quickarm Materia?
    Well, as we all know, with the exception of "Expert Recipes" (which will likely be added in later patches... these recipes cannot use HQ crafted mats, and will self-destruct if quality is not maxed), crafting anything from "Master Recipes" has been a BREEZE since Stormblood (thus, "Master Recipes" is nothing about mastery of crafting anyway). So we never needed much stats, especially during the beginning of an expansion. Our current i690 "white gear" will be replaced in no time. There's absolutely NO POINT to max meld this weak gear set, especially when Tier XI & XII materia are so precious and pricey.

    I melded random materia just to finish the pentamelding process in order to speed up spiritbonding. This is a strategy we used for many years to spontaneously obtain precious materia while we craft.

    As you can see, for left gear, I have only used mostly Tier X materia from Endwalker for my melds.

    Keep in mind that one should always add CP to:
    - Mainhand
    - Offhand
    - Pants
    - Boots
    - Accessories (right gear)

    These items have significantly higher melding cap for CP. So one should always try to max out or near-max out CP on them.

    As for right gear, I put in a bit more effort. I used Tier XII materia for the 1st in-slot meld only, and went on to pentameld with crafting materia till the end. This is because while our left gear will be replaced soon enough, our right gear may not (We are not sure. It's a speculation based on previous expansions.).

    My final stats (without food/medicine) are:

    (left: non-specialist, right: specialist)

    The food that I'm using is Jhinga Biryani HQ, and the medicine I am using is Cunning Craftsman's Draught HQ. Both are old stuff from Endwalker.

    After food and med, my stats are:

    (left: non-specialist, right: specialist)

    Here's my 2-part macro for 2-star 35 durab items:

    2* 35dur p1 - 730cp
    /ac "Reflect" <wait.3>
    /ac "Manipulation" <wait.2>
    /ac "Waste Not II" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Preparatory Touch" <wait.3>
    /ac "Preparatory Touch" <wait.3>
    /ac "Preparatory Touch" <wait.3>
    /ac "Preparatory Touch" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Standard Touch" <wait.3>
    /ac "Advanced Touch" <wait.3>
    /ac "Manipulation" <wait.2>
    /ac "Great Strides" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Byregot's Blessing" <wait.3>

    2* 35dur p2 - 730cp
    /ac "Veneration" <wait.2>
    /ac "Waste Not" <wait.2>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Basic Synthesis" <wait.3>
    /echo DT 2* 35dur Part 2 - done <se.6>

    With my lowly stats, the above macro can still give about 90-100% HQ rate. It doesn't matter if it sometimes fails in getting HQ, since we don't need every piece of mat to be HQ. In fact, most of the new 2-star mats can be made NQ quickly using the following macro:

    /actionerror off
    /ac "Muscle Memory" <wait.3>
    /ac "Veneration" <wait.2>
    /ac "Waste Not" <wait.2>
    /ac "Intensive Synthesis"
    /ac "Groundwork" <wait.3>
    /ac "Intensive Synthesis"
    /ac "Groundwork" <wait.3>
    /echo Done <se.3>
    /actionerror on


    Here's my 2-part macro for 2-star 70 durab items:

    2* 70dur p1 - 722cp
    /ac "Muscle Memory" <wait.3>
    /ac "Waste Not II" <wait.2>
    /ac "Veneration" <wait.2>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Delicate Synthesis" <wait.3>
    /ac "Final Appraisal" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Immaculate Mend" <wait.3>
    /echo DT 2*_70dur Part1 722cp Done! <se.2>

    2* 70dur p2 - 722cp
    /ac "Innovation" <wait.2>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Trained Perfection" <wait.3>
    /ac "Innovation" <wait.2>
    /ac "Preparatory Touch" <wait.3>
    /ac "Prudent Touch" <wait.3>
    /ac "Prudent Touch" <wait.3>
    /ac "Prudent Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /echo DT 2*_70dur Part2 722cp Done! <se.6>

    I omitted the last 3 actions, which are Innovation, Byregot's Blessing & Basic Synthesis. This is just to check condition to prevent the Byregot landing on a Poor. If I see an Excellent or a Good after the last Great Strides of the macro, I'd just skip Innovation and hit Byregot right away.

    The Final Appraisal there is not necessary, but it's a safety guard just in case Specialist Classes with more craftsmanship (or anyone else with higher craftsmanship) pre-maturely complete the craft.

    The final quality will be around:
    12395/16500
    ...which leaves 4105 to be assisted by HQ mats.

    For left gear, one needs 4 pieces of HQ mats to achieve 4095 quality.
    For right gear, one just needs 2 pieces of HQ mats to achieve 4169 quality.

    We always use ALC to make the Grade 2 Gemsap to be HQ anyway...
    So for left gear, 2 out of the 4 pieces of HQ mats are going to be Gemsap.
    While for right gear, 1 out of the 2 pieces of HQ mats are going to be Gemsap.

    For non-star, regular 40 durab items, such as Gargantua Leather, one can easily use the following 1-part macro to quickly HQ them:

    DT lvl 96-98 - 40dur
    /ac "Reflect" <wait.3>
    /ac "Manipulation" <wait.2>
    /ac "Waste Not II" <wait.2>
    /ac "Preparatory Touch" <wait.3>
    /ac "Preparatory Touch" <wait.3>
    /ac "Innovation" <wait.2>
    /ac "Preparatory Touch" <wait.3>
    /ac "Preparatory Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Byregot's Blessing" <wait.3>
    /ac "Veneration" <wait.2>
    /ac "Waste Not" <wait.2>
    /ac "Groundwork" <wait.3>
    /ac "Groundwork" <wait.3>
    /echo DT lvl 96-98_40dur 544cp Done! <se.3>

    Crafting these lvl 96-98 items HQ can sometimes save time, as we can craft fewer 2-star 40 durab items HQ.

    Btw, I am well-known for NOT able to develop the best macros in the game! If you see that my macros can be improved in any way or if you know any significantly better macros, please drop a note below and let me know! Thanks!

    Here's a screenshot of the entire Casting Set made using the above strategies and rotations:


    As you can see, even with my stupid lowly stats, I can still craft these with ease. So pleaseeeee DO NOT pentameld your white gear with Tier XI & XII materia!

    Good luck!
    (5)
    Last edited by Caimie_Tsukino; 08-01-2024 at 10:34 PM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  2. #2
    Player
    Natsuki's Avatar
    Join Date
    Jan 2012
    Posts
    103
    Character
    Fusa Furukane
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Thank you Caimie!
    (1)

  3. #3
    Player
    Raenra's Avatar
    Join Date
    Jul 2022
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    72
    Character
    Raenra Applesauce
    World
    Ravana
    Main Class
    Warrior Lv 100
    Rather than Piety etc, slap in some rank-4 crafting materia. They have a high over-meld chance and are only 25script a pop. Don't give much, but over all the pieces it adds up.

    Regarding your 35dur p2, the following costs 104 instead of 128 CP. Might mean not having to use a potion.


    2* 35dur p2
    /ac "Veneration" <wait.2>
    /ac "Trained Perfection" <wait.3>
    /ac "Groundwork" <wait.3>
    /ac "Prudent Synthesis" <wait.3>
    /ac "Prudent Synthesis" <wait.3>
    /ac "Veneration" <wait.2>
    /ac "Careful Synthesis" <wait.3>
    /ac "Careful Synthesis" <wait.3>
    /ac "Basic Synthesis"
    (1)
    Last edited by Raenra; 08-09-2024 at 03:04 PM.

  4. #4
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Thank you very much. While I was loading in my CP first, I hadn't thought of padding with piety or others.

    This is a very bookmarkable thread.
    (1)
    やはり、お前は……笑顔が……イイ

  5. #5
    Player
    Allyissa's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    10
    Character
    Stringfellow Dragon
    World
    Exodus
    Main Class
    Red Mage Lv 100
    I just wanted to give a big thank you Caimie. I have not been much of a macro crafter but this made a huge difference.

    Sure, I may have to be specialist for the 2 star 35 durability crafts (short a tiny amount of CP), but can craft the 2 star 70 durability easy enough (slightly better craftsmanship and control stats).

    I would have raged otherwise. So again a huge thank you for all you do.
    (1)

  6. #6
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,420
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Love your work Caimie!

    As I always HQ all my ingredients I can considerably shorten your 2* 70dur p2 - 722cp macro.

    My stats are close to yours, Craftsmanship 4782 Control 4630 631 CPs. (Specalist)

    Part 1 remains the same

    2* 70dur p2 15% (no food or meds)
    /ac "Innovation" <wait.2>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Basic Touch" <wait.3>
    /ac "Refined Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Trained Perfection" <wait.3>
    /ac "Innovation" <wait.2>
    /ac "Preparatory Touch" <wait.3> *
    /ac "Byregot's Blessing" <wait.3>
    /ac "Basic Touch"

    *I have enough CPs as specalist to insert a Great Strides here so it should do a 10 or 12% start with that addition. Non specalist hasn't the CPs without meds.
    (1)
    Last edited by Shadygrove; 09-24-2024 at 06:51 AM.

  7. #7
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,423
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Thanks for the post Camie. Spent an hour last night pounding my head on a rotation for thundersilk. Kept getting to around 90% hq on average, I knew I could hit 100% but just could not figure out how to get the extra push.
    (1)

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