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  1. #22
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Supersnow845 View Post
    High end content has expectation of competence, you simply cannot remove friction in high end content, it just doesn’t work. In casual content it doesn’t even matter anyway if you dropped noxious

    There is no end to this stupid removal of friction argument, I don’t know if your actual main is GNB but let’s assume it is, what if I complained that the cartridge system is excessive staring at my hotbar and I went into no mercy without double down, obviously bad design cartridges need to go
    No one argued that higher end content expected competence. The issue here is players drive that threshold unnecessarily through description that varies.

    To complete content in this game you don’t have to be the best of the best. You just have to be good enough. It’s the players, who aren’t even the best of the best pretending that you have to be that inevitably gate content for other players when they don’t meet their own personal standard.

    Quote Originally Posted by LisseyCrowe View Post
    That’s not how that works. Exclusion means gating access, no access was being gated. Two can play dictionary.

    You can play any job you want at any skill level you want. If people are mean, report them. For someone supporting a "different perspective other than your own", yours sure seems pretty closed off. "These people had less fun than they do now! Why can't you accept that your enjoyment went down in exchange!".

    Just say you don't want to track the debuff.
    It is how it works when players inevitably gate access because they don’t allow suboptimal players to complete in content that you don’t actually have to be the best of the best to complete. You just have to be good enough. You see it all over the forums with people openly talking about logs and trying to shame people for not performing to the max of what a job could be performing. It’s not hard to see the implications of it. It’s on display every day, even in game.

    Literally had a party last night that was making fun of a viper last night in a learning party that was doing less damage than the set before I arrived. That’s just a recent example. This eventually gets worse over time and as they lack in performance because “they have too much to pay attention to and business” they feel as though they can’t play the class they want due to them not being able to perform and social perception levels of the job. That is gating but may not be directly. There are places I can go, but where I may not be welcomed. Even though I have access or the ability to be where I want, gating can still happen via social expectations and norms (just an example).

    Quote Originally Posted by Morr_Ar View Post
    I don’t believe players playing suboptimally ‘inevitably’ leads to player exclusion. I watched VPRs drop their NG during the opening weeks of the new raid series, and no one was kicked or publicly criticised. Most FFXIV players are forgiving of suboptimal play, outside of content where playing as optimally as possible becomes more of a requirement.

    ‘Exclusion’ implies players are blocked from participating in some way, when the issues you have described can be overcome with practice and experience. VPR, even prior to these changes, was on the easier side of job difficulty scale.

    Where exclusion might happen is in Savage content or Extremes, where playing closer to optimally becomes more of a requirement - but that expectation is applied to every job.
    From what I’ve seen, most players are not very forgiving. Though, you are possibly right, “inevitably” is a bit strong, however I’d also say that it is far more common than people would like to think it is. Most players are concerned about their experience, and their experience only. Fair enough, most of these people here are nothing but 1s and 0s showing up on your screen in a game. They mean nothing more to you in most cases. I also see people talk very poorly about other players in game and remove them from parties because they played sub-optimally. It’s never happened to me personally, but I’ve witnessed it a lot.

    “Your DPS is too low, I’m kicking you out” or the Sam has lower dps than the RPR so they kicked the sam. All the while I’m running the parse and the biggest contributor to not meeting requirements was unnecessary deaths.

    I can see why when you throw a high APM class with “random” actions to press and “double weaving” it could be problematic. I can see it and that’s why I’m not upset about it. In the grand scheme, to me, they removed a timer. It wasn’t hard, it wasn’t game changing, it was something I made little decisions off of before. It was a mini game. Some people found that hard and stressful, others, not so much.

    I personally don’t think any of the classes are particularly difficult with practice, but what I find easy, someone else may not. I don’t knock them for it either. Especially when the change doesn’t really affect my own personal enjoyment of the class. Some found NG fun, and good for them (they could have kept it, extended the timer, or did what they did and got rid of it like they did). Not saying you are knocking people either. Just that other feel gated by the class and probably other players and that it does happen in this game, where you don’t have to be “perfect” outside of maybe ultimates.

    I also find it weird that people wanted positionals removed, there was a huge outcry against removing positionals… then they remove NG and didn’t touch positionals… and people are even more upset. It’s just weird to me.
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    Last edited by Leonus; 08-01-2024 at 11:12 PM.