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  1. #1
    Player
    Morphiana's Avatar
    Join Date
    Oct 2013
    Posts
    216
    Character
    Morphiana Blackheart
    World
    Balmung
    Main Class
    Gladiator Lv 100
    They said they would try more new things, make mistakes, listen to feedback, then adjust.

    Let's not jump on the doom train because they listened to initial feedback and over corrected. That is not productive.
    (0)

  2. #2
    Player
    Morr_Ar's Avatar
    Join Date
    Jun 2024
    Posts
    17
    Character
    Morrigan Arseid
    World
    Omega
    Main Class
    Viper Lv 100
    The problem is we could extend this argument to all jobs in the game and sand down any points of friction within a job’s kit, leaving dull, decision-less jobs saved only by flashy animations.

    At what point is it acceptable to say ‘This is the floor for this job or content, if you want to do this you have to meet this level of competency?’

    While you do not mind the change, many Viper mains do, as evidenced by the lively conversations happening on the official forums, Reddit and discord. I, and others, have articulated reason-based analyses on why this change has reduced the scope for skill expression on Viper, and reduced meaningful decision-making on the job substantially.

    The issue with removing just ‘a timer’ (which is a reductive framing when considering the job holistically) is that there is now no meaningful decisions players need to make when playing Viper. Players who struggle with high APM and double weaving will continue to struggle, and more advanced players have been left with a job with little actual decision making involved.

    While fun is experienced subjectively, reducing the scope for players to make decisions in gameplay and forcing them into a more deterministic flow is generally not considered great game design.

    There are many things I feel gated from doing in the game at my current level of competence, namely Extremes, Savage and Ultimates. I also feel gated by Jobs like BLM requiring solid encounter knowledge to understand where best to place Leylines, for instance. That said, I do not believe my perception of being gated represents an argument to water-down encounter or job design to match my current skill level.

    If I ever decide I want to play BLM in endgame content or do Extremes, I look at it as a challenge I have to rise to, as opposed to needing the game to come down to me.
    (11)

  3. #3
    Player
    Nihulis's Avatar
    Join Date
    Jan 2023
    Posts
    9
    Character
    Gwyn's Faithful
    World
    Exodus
    Main Class
    Black Mage Lv 100
    On the flipside, they reverted tsubame changes and added ice paradox back. I think they were too hasty with VPR changes but they were receptive to feedback about pain points of other jobs and reverted some major mistakes they made with some DT jobs. It's possible they'll realize the change was a mistake and either revert it or perhaps figure out a different way to implement noxious gash (not that I think there was anything wrong with it lol)
    (4)

  4. #4
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    That new wow expansion has me eyeballing it a lot rn.
    (3)

  5. #5
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Would be nice if they added an indicator whether you succeed or fail your positonals. Theres nothing that tells you if you hit the enemy in the right spot :\
    (2)

  6. #6
    Player
    Morr_Ar's Avatar
    Join Date
    Jun 2024
    Posts
    17
    Character
    Morrigan Arseid
    World
    Omega
    Main Class
    Viper Lv 100
    Quote Originally Posted by Windwalker View Post
    Would be nice if they added an indicator whether you succeed or fail your positonals. Theres nothing that tells you if you hit the enemy in the right spot :\
    I feel like changing the damage text colour if you land the positional would be a simple thing to implement.
    (5)

  7. #7
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Windwalker View Post
    Would be nice if they added an indicator whether you succeed or fail your positonals. Theres nothing that tells you if you hit the enemy in the right spot :\
    And then a month later, all positionals are deleted from the game due to players noticing they miss too many positionals and feeling stressed and anxious about their performance.

    ... It is one of those things that's weirdly still hidden to this day, to the extent that while sarcastic that statement might've some truth to it?
    (1)
    Last edited by LisseyCrowe; 08-03-2024 at 12:51 PM.

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