Quote Originally Posted by Arohk View Post
You are supposed to think about boss mechanics, not how to play your class.

I hope they remove Death's Design on reaper as well, it completly breaks the flow of the job and feels very annoying to use.
This is gonna be a bit of a shock but you could be doing both. Crazy I know. Previous expansions had both job expressions AND fight difficulty! Just cutting out one element of that makes the game far too easy unless they overcompensate in a particular area. They tried this in Endwalker (with Endwalkers simplification of jobs) with Pandaemonium Savage where there was such an over-reliance on body checks that it just introduced a lot of tedium into progging the fights, then reclears just becoming dull because rotations were not interesting and you didn't have the thoughts going on the same as you did in prog. I'm not opposed to body checks but over reliance creates a sense of artificial difficulty.

As for current VPR, in my honest opinion, it just feels awful to play in anything that isn't savage. If a job requires the current hardest content to be "tolerable" then that's just an indication that it's not a well thought out job. Removing Noxious Gas has removed almost all of the "rush" that VPR once had. It requires 0 skill and brainwork to do well on now. It's pitifully boring.