Quote Originally Posted by roach777 View Post
I really don't think it is the most mechanically demanding job in the game. The OGCDs and the way the button swaps are designed is so elegant that even though on paper it has more button presses per min (not even by a lot by the way) it feels a lot less busy.

Also all those things you listed, how are those even Viper specific at all?
Good Vipers will get better DPS because they wont die to boss mechanics and have better uptime...
Yeah? This applies to every class in the game? Should every class only press 1 button and remove all rotational and job specific skill expression because there are already raid mechanics to express your skills in?
Viper is unique in that if you don't double weave you lose the ability.

I never said it doesn't apply to every class in the game, I was pointing out it's nonsense to say that there will be 0 difference between a good Viper and bad Viper now.

APM = mechanically demanding. If your job has a complex rotation but not a high APM requirement, it doesn't have mechanical difficulty, it has difficulty in the complexity of its rotation or in the decisions it has to make. Viper is the highest APM job in the game and it's also melee, which means it needs to maintain melee uptime on top of having the fastest buttons to press, which by necessity makes it the most mechanically demanding.