Quote Originally Posted by W00by View Post
Sorry, nuked the skill ceiling from orbit. A lot of the optimizations players like myself put into just don't exist anymore, and hardcore players like me hate it. I get that you don't care much about optimization, but it isn't about whether the adjustment is big or small. It's about the fact that Square Enix had so little confidence in their own job design that they simplified something after a month -- I mean, really they committed to simplifying it after 6 days.

I don't mean to offend you, but this change doesn't impact players like you as much as players like me. I'm an optimizing Viper main and you aren't, so please don't tell me how I should feel about it. It is much, much more than just "being mindful of it every 20s" in actual hard content. . . which we barely got to do. And even at lower levels, how is 1-1 -> finisher -> 2-2 -> finisher better than having something to pay attention to? I firmly believe this change doesn't benefit anyone, even if it doesn't make the job harder.
You're not offending me by making something that was super easy to optimize sound difficult. Hitting "2" on your keyboard once every 40 seconds isn't hard. Nor is hitting it again when you switch off from adds/immunity phases hard. Like, I don't know who you are trying to fool. Viper was the easiest melee to master before the patch, which is actually why I was confused as to why they were even adjusting it in the first place. If anything the hardest part of it was when you first unlocked it and you had everything thrown at you all at once, but after I got over that hump it was literally the easiest melee job I've played in DT and I've got mnk, vpr, nin, and rpr at 100. I mean if you want that challenge then play reaper, it has the same mechanic but "harder" since it's a separate skill and doesn't auto refresh in your normal damage rotation.