Quote Originally Posted by W00by View Post
The removal of the class's core filler mechanic is hardly a "minor rework." They said they would "adjust directional requirements" and "change the effects of some actions."

We had no clue what that was going to mean. Removing a positional from Dreadwinder? Minor rework. Adjusting positional potency or changing Noxious Gash's timer? Minor rework. I would've disliked those things, but I could've lived with them.

Removing a core mechanic from the job? That's not a "minor" rework. And no BRAND NEW JOB has ever been changed to this degree right on release.

No one could've known about this Noxious Gash change and gone "hey static, I might need to switch roles because Yoshi P is gonna nuke my job from orbit!" This isn't anyone's fault but the developers.
How did it "nuke your job from orbit"? This is the most overdramatic thing I've seen in a long time. You literally only had to be mindful of it once in a 20 sec window every 40 seconds outside of your normal rotation since stuff you should be doing anyway would refresh it. I mean I main mnk in my static and the beast gauge rework altered the flow of my class way more than the removal of this (I have 100 viper as well so I know how it played before and after this change), and it took me all of 30 seconds to readjust. Calm down.