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  1. #1
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100

    Viper Changes are good, actually

    I'm going to repeat what I'm saying in other threads on this issue:

    Viper is literally much better now actually and here's why.
    The low timer (20s) on noxious gash caused many vipers to fall into the bad habit of just rotating dread fangs combo to keep the debuff up instead of doing the better Steel Fangs starter for higher potency. When you go into reawakening, you also can't reapply noxious gash during it either meaning you had to play around making sure the debuff was up before you reawakened, making double reawakenings very annoying and the theoretical triple reawakening a near impossibility.
    The other issue was when you needed to peel off a boss to deal with adds or another target etc. you HAD to just start a new combo to apply noxious gash or use dreadwinder on it. It felt very VERY bad for a job whose primary draw was getting into a constant flowing rhythm. The INTENT behind the debuff was it would fit into that constant flow but due to how the nature of it being a debuff works, it ended up feeling like hot ass (plus the duration sucked)
    Viper was always an easy job. Noxious gash was just the biggest complaint because it's an annoyance (note: I don't like reaper's death's design either but the debuff timer on that is longer and fits better with reaper's comparatively slower GCD and rotation.
    For all intents and purposes, Viper plays nearly the exact same, I'd say it plays even better without having to worry about the debuff falling off, and with the buff timers now at 60 seconds, you can maintain your flow past some lengthy phase transitions.
    If you're crying about it you never played viper outside of leveling it 80-100 and brainlessly spamming roulettes.
    Does the job feel like ass in low level content? Fuck yeah it does, but so does everything else and that's a fundamental issue with the game that's not gonna be solved anytime soon. Beg Yoshi P to let us keep all our skills when synced down

    TL;DR it's the exact same and honestly better, you did not seriously play viper if you think the noxious gash change is bad. The job was not made easier, just less annoying, it was never hard, it was always easy.
    (16)

  2. #2
    Player
    roach777's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    Edrick Allond
    World
    Faerie
    Main Class
    Viper Lv 100
    "The low timer (20s) on noxious gash caused many vipers to fall into the bad habit of just rotating dread fangs combo to keep the debuff up instead of doing the better Steel Fangs starter for higher potency."
    Okay, so there's a potency difference between a good Viper and a bad Viper that doesn't know to not overcap gnash, I fail to see how this is a bad thing.

    Making double reawakenings very annoying and the theoretical triple reawakening a near impossibility.
    Double reawaken only takes about 20s, not sure how that's annoying, and I fail to see how being able to now do a TRIPLE REAWAKENING makes the class more engaging.

    It felt very VERY bad for a job whose primary draw was getting into a constant flowing rhythm.
    If you're not in a constant flowing rhythm playing viper even with noxious gnash, then I think YOU might be the trash brainlessly spamming roulettes viper.
    (50)

  3. #3
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    Quote Originally Posted by roach777 View Post
    If you're not in a constant flowing rhythm playing viper even with noxious gnash, then I think YOU might be the trash brainlessly spamming roulettes viper.
    due to its low timer (20s) noxious gash was incredibly bad to maintain, the timer itself had an awkward duration
    It was either extend noxious gash's timer, or get rid of it. I think getting rid of it was the best choice.
    The intent behind the two combos was to rotate them anyway, now you actually do that instead of doing dread fangs once, steel fangs twice (during the downtime windows where that happens)
    The theoretical triple reawakening is a bit of a meme but it allows more damage into a specific burst window you can use to line up with raids buffs.
    Also double reawakening was pushing the dread fangs timer, note that unless you popped one dread fangs (not even the full combo) you'd still have not enough time to do two full reawakenings back to back. Tighter window than GNB's no mercy
    (4)

  4. #4
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    It was the one single thing viper had to think about at any point, now it's just an auto pilot job
    (34)

  5. #5
    Player
    zaya_moya's Avatar
    Join Date
    Jun 2024
    Location
    Toronto
    Posts
    20
    Character
    Zaya Moya
    World
    Brynhildr
    Main Class
    Viper Lv 100
    Quote Originally Posted by AddictedToWitches View Post
    Viper is literally much better now actually and here's why.
    ViPER PLAYS SO MUCH BETTER NOW THAT I don't want to PLAY IT ANYMORE BECAUSE IT IS SOOOOOO BOOOOOOOORINNG.

    They could just increase gnash time to 25 or 30 sec per apply.

    VPR now is brain dead job, zero fun.
    (22)

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Higashikata View Post
    It was the one single thing viper had to think about at any point, now it's just an auto pilot job
    I honestly do not know how people are feeling this was that engaging. In the start ya we develop a habit to pay attention to it but later once players get into the job's momentum, players learn how to manage it without needing to become distracted by it to a point it becomes muscle memory.

    Upkeeping it without needing to pay attention was something a person gets into once they develop a natural feel for the job momentum since the job gives us multiple skills that can up keep this debuff. keeping it up was not hard and a player naturally develops a momentum with the job so they stop needing to worry about the debuff most of the time.

    Only time a player will normally need to pay attention once players gotten use to the job is if the boss force us to stop our attack momentum so we have to determine if we need to refill/reapply the debuff again once we can attack again.
    (2)

  7. #7
    Player
    AngaratoSvartberg's Avatar
    Join Date
    May 2014
    Posts
    163
    Character
    Angarato Svartberg
    World
    Spriggan
    Main Class
    Viper Lv 100
    i actually agree and thought the debuff was irritating asf for target switching and trash pulls and completely ignorable on bosses so idk why everyone is so touched about it.

    it was never hard, it was never 5d chess super IQ. it was just bad and im glad that its gone and that we got to keep our positionals and they didnt neuter our double weaves or something other bs.
    (6)

  8. #8
    Player
    zaya_moya's Avatar
    Join Date
    Jun 2024
    Location
    Toronto
    Posts
    20
    Character
    Zaya Moya
    World
    Brynhildr
    Main Class
    Viper Lv 100
    Quote Originally Posted by EdwinLi View Post

    Only time a player will normally need to pay attention once players gotten use to the job is if the boss force us to stop our attack momentum so we have to determine if we need to refill/reapply the debuff again once we can attack again.
    And this happens a lot, a boss is not a dps dummy.
    (8)

  9. #9
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Sorry, I quite liked managing the debuff!

    With the flexibles tools, I tried to maintain and use Dreadwinder around 20 second of the debuff remaining duration. I also had to pay attention before entering Double Reawakening.
    I found this debuff much mroe engaging and something to look after, it felt great.

    I'm a bit annoyed they removed it, I'll deal with it but if they could bring it back I'll be happier.
    (19)

  10. #10
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    Quote Originally Posted by EdwinLi View Post
    I honestly do not know how people are feeling this was that engaging. Upkeeping it without needing to pay attention was something a person gets into once they develop a natural feel for the job momentum since the job gives us multiple skills that can up keep this debuff. keeping it up was not hard and a player naturally develops a momentum with the job so they stop needing to worry about the debuff most of the time.

    Only time a player will normally need to pay attention once players gotten use to the job is if the boss force us to stop our attack momentum so we have to determine if we need to refill/reapply the debuff again once we can attack again.
    Yeah maybe you're right. They should remove the rest of the rotation too because it stops being engaging once you learn it and the fights
    (24)

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