Still shocked at how they thought it would be a good idea to release these changes on Savage drop. Weeks of playing and planning disrupted and for what? What a way to successfully destroy all remaining hype and trust in anything going forward. Why should anyone ever get remotely attached to a job now? Its understandable that changes will happen as expacs come and go and even within major patches but one month of gameplay and on savage release? C'mon now, do I need to wait until the day of each tier to figure out if my job is going to be enjoyable now? I'm disappointed at how far the bar has been lowered at this point.
In my opinion Viper was more fun before the 7.05 changes.
Maintaining Gnash was far more interesting then hitting Steel and Dread back on forth every 3 combo GCDs.
Optimizing Dreadwinder cast times to keep up Gnash without over capping was interesting and set a personal challenge. Also for players who were not overcapping Gnash it was not a large loss of damage.
Having to figure out how to layout my Gnash for Vali EX adds phase was on of the most fun optimizations I've had with the job.
Viper just doesn't really have alot going on, Make sure you are following the ABCs (Always be casting), hit your cooldowns (Dreadwinder, Serpent's Ire) and dont overcap resources (Uncoiled Fury, Serpent Offerings Gauge). It felt like Gnash was just enough (Tracking a debuff). To keep me engaged with the job play.
I'm currently playing it in Savage after having played quite a bit of it in EX. I think after I clear this tier I will switch back go SAM if they don't revert it (Or change what gnash used to be into something more interesting!)
Just adding that I also personally preferred the previous iteration of Viper. I've moved to Reaper now as Viper is too boring with the new rotation.
Thanks for the recommendation.
Same.
I went back to watch the job showcase in which the devs described how the gameplay revolves around tracking the different buffs and the debuff and making sure you don't drop them during Reawaken. They should remind themselves of their original vision for this job.
Bumping, I hope they revert these changes or give the class something interesting to optimize around!
I've been loving Viper since it dropped until the changes came out and while I still enjoy it now, I can't help but miss the nuance of keeping an eye on Noxious Gash's uptime!! It was fun trying to keep the debuff up while trying not to overcap... And besides, VPR wasn't difficult whatsoever before the changes imo, I felt like the class allowed for skill expression while being p easy to pick up when it dropped. I would love a revert!!
Making the job that practically plays itself even easier a few weeks after its release doesn't give me much faith in the supposed job design revamp coming up.
Let's be honest with ourselves. None of these jobs requires a knowledge in rocket science. The difference between the difficulty of Viper vs other DPS is laughable. On a scale of 100, maybe other DPS are an 8 and Viper is 6. But we aren't asked to stretch our brains much.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.