Quote Originally Posted by Ayan_Calvesse View Post
I actually thought a bit about this.

The reality is that we won't break from homogenization as long as the 2min meta exists. The realm of "buffing others" uses to be a Rdps concept which eventually got expanded to every class. What this did is gave SE a window to put the DPS number into. So rather then SE balancing dps around varied time ranges of fights; they instead could simply say "how much damage does the class do in 2 minutes with these buffs" The result being that almost EVERY class what then designed with their damage kit to consider this - which is why single player experience can vary wildly and laughable as it may sound sort of high-lights how the Samurai was one of the more better designed dps class because its not designed around the 2 min meta; rather a continuous flow of damage which stops it from varying in most fights. As such the Samurai greatly benefits from the 2 min meta generally because it was designed to function without it; so when introduced to it the class damage output jumps; I feel that they tried to do that with the dancer class with feathers but failed miserably because it made dancer damage very erratic.
The 2 minute meta isn't going anywhere they've doubled down on it. Feedback from all the way at the start of EW has been ignored.

That being said what needs to he more addressed in the case of physical ranged is the ranged tax which is an outdated concept and makes 0 sense with current encounter design