QFT.
Glad to see they are still people with common sense on forums. One may or not like WoW gameplay style, graphic style etc. But saying that WoW is "bad" while XIV is "good" is just a complete non sense.
You may like XIV more than WoW, that's a matter of preference, not quality.
The part in bold is even more true. Raid progression in WoW (or even most of "WoW-like" games such as Rift etc.) is way harder than anything we have on XIV. And it's not hard because of the latency, lack of having a proper UI, timesink due to awful mechanics (no group rez, high downtime between attempts). It's hard because of how mechanics are punishing and require a perfect raid coordination in order to be able to defeat bosses, especially when you are low on gear (i.e. soon after a new raid tier is introduced).
DPS checks are tight, everyone have to focus on raid-wide mechanics during the fight from simple "Don't stand in fire" to Interupt spell X/Y/Z with a rotation, buff tank/use CD on tank during a certain phase, tank swapping mechanics because of debuff stacking on tank, add management and so on... We are looking at sometime 10 mechanics to follow in a single boss phase.
Next to that, Garuda is baby's first boss. Take Garuda's mechanics to WoW, with the same UI, low latency and so on, everyone would just defeat her. On XIV? It's a challenge due to how crippled the current version is.
Which bring me to the point of this thread. The most important part that players transitioning from WoW to XIV have to understand is that they will feel less efficient on XIV. They will never be able to perform as many things as they could perform in WoW. No more casting 3 abilities on 3 different target in couple seconds. They need to understand that in XIV this is "normal" and that everyone is the same and it's not them being bad at it.



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