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  1. #11
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ayan_Calvesse View Post
    People sometimes overlook that some people just "aren't good" at the game; and the level of practice needed to meet the standards of others often takes longer then the content is relevant.
    I'm sorry, and this is going to come off rude.

    Stop destroying the fun of others because the absolute bottom tier players can't figure out how to hit the glowing buttons.
    (22)

  2. #12
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    At this point I'm just waiting for the 7.1 PvP information, if it falls flat I'm out until they do big changes.
    (1)

  3. #13
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThaCa View Post
    At this point I'm just waiting for the 7.1 PvP information, if it falls flat I'm out until they do big changes.
    You know it's bad when people prefer the combat in FFXIV's PvP. At least the jobs have unique play styles there
    (9)

  4. #14
    Player
    StriderZessei's Avatar
    Join Date
    Jul 2019
    Posts
    34
    Character
    Strider Zessei
    World
    Jenova
    Main Class
    Samurai Lv 100
    I genuinely don't think we're going to see meaningful changes to any of the Jobs until something is done about the 2 minute burst meta.
    Mechanics and difficulty are being balanced around it, Jobs are constrained into it, and when all the Jobs have to be able to fit in it, there will always be some homogenization by necessity.
    (5)

  5. #15
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Counter argument with monk. They funny enough made the job more complicated on the release of DT. Since the rotation went from a 1-1-2 pattern with the dots to a 1-2-3 patters. Changing the core rotation to go from 6 chains before looping to 12...

    And then they walked back on it before letting it try out Savage.
    (2)

  6. #16
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,060
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ovIm View Post
    It's maddening. A few months ago Yoshi-P said that they were done with oversimplifications, and now, about a month after Viper was released, they already simplify it and removing core gameplay parts of its identity. I feel like I am dropped in Bizarroland where nothing makes sense anymore.
    The conversation you linked straight-up says it's talking about "7.2 and beyond", not 7.0 at the start.

    I'm sorry, and this is going to come off rude.

    Stop destroying the fun of others because the absolute bottom tier players can't figure out how to hit the glowing buttons.
    Vote with your wallet. I could just as easily say stop destroying the fun of many of your typical gamers today because you want the one MMO that designs itself for them to change, when you have a variety of other games you could choose instead to get the "challenge" or "complexity" you desire.
    (0)

  7. #17
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,956
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    It's really a wet dream and a big risk that I'd love to see.

    I mean, given their plans, in theory, the best time to do this would be in 8.0 since they'll focus on job play.

    But then, can we really expect anything drastic to happen? I don't think. But I'd absolutely love to be surprised.
    I don't expect more than a token gesture unless the game starts hemorrhaging players and money, and even if that happens they're tone deaf enough that I could see them double down on dumbing it down.
    (1)

  8. #18
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    710
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Striker44 View Post
    The conversation you linked straight-up says it's talking about "7.2 and beyond", not 7.0 at the start.
    This article has some mistranslations in it. When speaking of 7.2, he spoke specifically about gameplay content, which would come before any big rework to existing classes.
    That however is not the criticism here - its that Yoshi-P acknowledges that they have gone too far oversimplifying classes, and wanted to do less of that. Only for whoever is responsible to do exactly that with such a knee-jerk gameplay nerf that I fear I am getting whiplash.
    (1)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  9. #19
    Player
    Ruruura's Avatar
    Join Date
    Jul 2024
    Posts
    17
    Character
    Huo Huo
    World
    Raiden
    Main Class
    Astrologian Lv 80
    At this point just reduce every class to a single button.

    Tanks get a "Tank" button that does room wide AOES and applies provoke on all targets not currently targeting the tank and applies a party-wide defensive buff every 3 uses of the button and causes a bunch of magical shields and barriers to appear around everyone else.

    Healers get a "Heal" button that casts a dungeon wide AOE heal at no MP cost that also applies a regen, a shield, and resurrects anyone hit by it if they happen to have died and casts a lot of holy themed sparkles and light effects around the party

    DPS get a DPS button that casts a room wide AOE that produces negative aggro, does a ton of damage and reduces everyone else´s time to cast by 50% and causes a lot of explosions and slash effects to go around the room Demonslayer style.

    Then 2 patches later make it so that the process is automatic and no longer requires pressing a button.
    (1)

  10. #20
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ruruura View Post
    At this point just reduce every class to a single button.

    Tanks get a "Tank" button that does room wide AOES and applies provoke on all targets not currently targeting the tank and applies a party-wide defensive buff every 3 uses of the button and causes a bunch of magical shields and barriers to appear around everyone else.

    Healers get a "Heal" button that casts a dungeon wide AOE heal at no MP cost that also applies a regen, a shield, and resurrects anyone hit by it if they happen to have died and casts a lot of holy themed sparkles and light effects around the party

    DPS get a DPS button that casts a room wide AOE that produces negative aggro, does a ton of damage and reduces everyone else´s time to cast by 50% and causes a lot of explosions and slash effects to go around the room Demonslayer style.

    Then 2 patches later make it so that the process is automatic and no longer requires pressing a button.
    Don't forget they need to port it on mobile and put in a lot of NFT.
    (1)

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