I believe their current standard of "job balancing" is to keep the gap between skill ceiling and bottom as close as possible, so we don't see "very good players" who overperform everyone else. Cause if there are "very good players," somebody will naturally become "very bad players," and people will complain.

Job homogenization and fixed rotation/burst window not only help with such design, but also make further adjustments easy as pie. Just see the recent "job changes". All they have to do is to give some ±potency, and done. Imagine if every job is unique like we dreamed, then doing balance work will be hell.


This is a PvE game though. I do hope to see some unbalanced but fun ways to play, instead of the current stagnancy. I've been hoping for something like a talent tree since long ago.

Now, I can't express anything further towards whoever's doing the job designs without being rude. So I'll shut up.