Page 3 of 3 FirstFirst 1 2 3
Results 21 to 22 of 22
  1. #21
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Counter argument with monk. They funny enough made the job more complicated on the release of DT. Since the rotation went from a 1-1-2 pattern with the dots to a 1-2-3 patters. Changing the core rotation to go from 6 chains before looping to 12...

    And then they walked back on it before letting it try out Savage.
    I honestly suspect they did this on accident and once they realized the mistake, they pretended it was intentional and rolled it back before it mattered.

    The same team in the same patch also made formless dragon kick.
    (1)

  2. #22
    Player
    RancidDax's Avatar
    Join Date
    Aug 2022
    Posts
    5
    Character
    Juno Dax
    World
    Ravana
    Main Class
    Monk Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Counter argument with monk. They funny enough made the job more complicated on the release of DT. Since the rotation went from a 1-1-2 pattern with the dots to a 1-2-3 patters. Changing the core rotation to go from 6 chains before looping to 12...

    And then they walked back on it before letting it try out Savage.
    I personally don’t think about where I am in a rotation that way. Monk was and still is a class you just press a button to refresh buff (or fill ball in DT) when you need. There’s not really any instance where I’ve had to remember a full gcd rotation. The supposed length of this rotation also doesn’t remotely affect your burst windows at all.

    For me, the problem with the removal of buffs comes with any reason to press solar in even bursts (outside of kill time to get another phantom rush). Right now our standard burst is just spamming opo GCDs (outside of specific kill times) since there’s no thinking required to refresh our buffs around (or during) our burst
    (0)

Page 3 of 3 FirstFirst 1 2 3