Quote Originally Posted by Pyth View Post
I actually prefer the new system of cards over its variation in EW. I find the extra mits and heals helpful, especially when there are back to back tankbusters such as in Valigarmanda. I do agree that outside of those circumstances however, some of the abilities seem a bit redundant. Maybe adjusting what some of the cards do could be a nice change! Now if raid design included more individual instances of damage, we'd fine more value in these other cards, but we'll have to wait and see what they're cooking up.
I and another poster (very sarcastically) explained the allure of ShB and EW cards. I would check page 2 of the comments as I cba to retype it.