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  1. #1
    Player
    TiamatRuneaid's Avatar
    Join Date
    Aug 2022
    Location
    Gridania
    Posts
    16
    Character
    Tiamat Runeaid
    World
    Raiden
    Main Class
    Warrior Lv 100

    Please increase Starcross range for Dragoons

    With the 7.05 patch notes out it seems Dragoons Starcross ability have not recieved a much needed range increase.

    Is it possible to increase the range from 3 to 5 at least since using this abilty during standard rotation feels super awkward, especially duirng dungeons where the best way to attack multiple enemies is to select the furthest one and position in a straight line the rest, which means when Starcross is available the player is usally too far to use it.

    With Starcross's limited range the flow and feel of the class seems broken, it supposed to have the longest range meele weapon, yet we have one of the closest range abilities with it!
    (6)

  2. #2
    Player
    Amvin's Avatar
    Join Date
    Apr 2022
    Posts
    32
    Character
    Vinleas Vesh
    World
    Halicarnassus
    Main Class
    Warrior Lv 100
    I support this. It feels very weird for Starcross to be such a short range ability!
    (4)

  3. #3
    Player
    TiamatRuneaid's Avatar
    Join Date
    Aug 2022
    Location
    Gridania
    Posts
    16
    Character
    Tiamat Runeaid
    World
    Raiden
    Main Class
    Warrior Lv 100
    Especially when even though pressing it, it did not got used and you notice it waay late that you are 2cm too far!
    (1)

  4. #4
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I support this.

    I understand why the devs thought it wouldn't matter because starcross comes after a jump which should put you on top of the enemy but in practice the player is always moving to dodge aoes and what not and 3 yalms is FAR TOO SHORT of a range.



    Other arguments for this change are:
    - Starcross is literally our only jump that with less than a 15 yalm range
    - Viper got several aoe skills changed from 3 to 5 yalms one patch ago
    (2)

  5. #5
    Player
    TiamatRuneaid's Avatar
    Join Date
    Aug 2022
    Location
    Gridania
    Posts
    16
    Character
    Tiamat Runeaid
    World
    Raiden
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Schan View Post
    I support this.

    I understand why the devs thought it wouldn't matter because starcross comes after a jump which should put you on top of the enemy but in practice the player is always moving to dodge aoes and what not and 3 yalms is FAR TOO SHORT of a range.



    Other arguments for this change are:
    - Starcross is literally our only jump that with less than a 15 yalm range
    - Viper got several aoe skills changed from 3 to 5 yalms one patch ago
    Exactly, it honestly feels just like an oversight since even the damage range for Starcross is 5 yalms - but not the execution which is 3
    (0)

  6. #6
    Player
    TiamatRuneaid's Avatar
    Join Date
    Aug 2022
    Location
    Gridania
    Posts
    16
    Character
    Tiamat Runeaid
    World
    Raiden
    Main Class
    Warrior Lv 100
    pinging the topic for visibility - After doing an expert roulette almost daily since DT release (and savages) as a dragoon I can confidently say that the short range on Starcross is still extremely annoying!
    (0)

  7. #7
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    282
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Schan View Post
    I support this.

    I understand why the devs thought it wouldn't matter because starcross comes after a jump which should put you on top of the enemy but in practice the player is always moving to dodge aoes and what not and 3 yalms is FAR TOO SHORT of a range.



    Other arguments for this change are:
    - Starcross is literally our only jump that with less than a 15 yalm range
    - Viper got several aoe skills changed from 3 to 5 yalms one patch ago
    To make matters worse, we do not double weave with Stardiver, so you can't even quickly land Starcross when you dive.

    If Stardiver animation lock was low enough to allow a Starcross weave, it would make absolute sense.

    At least make it 10y to put in line with our GCD AoE (20y as all the other jumps would be ideal though!)
    (0)