I doubt anything will come of it, but I can't believe this is what pulled me onto the forums. For any job to be interesting, there needs to be some semblance of a difference between the skill floor and skill ceiling. Now, everything should just be used off cooldown. Just press the glowing buttons and you'll be just as good as anyone playing this job. The sense of min-maxing that came from managing the debuff was legitimately the one thing that I cited when I would tell people that this job wasn't just braindead. What is there to the job, now? What sense of identity does it have? You might as well give me the level 50 rotation for all the difference it means. Just chase the dotted lines.

I would legitimately have preferred that they remove the positionals over NG. I know this is true, since I still find Viper very fun in walled bosses like EX1. I guess it was just too much to have any semblance of job design in Viper. It's just so... stupid. It feels so obvious that this is the wrong direction to go in, and yet...