if they increased the duration it would be just as braindead as this. if not even more.I'm okay with the changes. Well, at least melee has it's summoner now.
EDIT:
Tried it on target dummy and oh god its freaking dragoon endless combo bullshit again. They should have just increased the noxious gnash and other buffs to 30 seconds instead of throwing the baby out with the bathwater.
Can't wait for next patch where they just put your whole rotation on a single button.
The change just means the forum is a loud minority
When you find me a single player that:
A. Has even the slightest amount of skill
B. Actually agrees with these changes
I'll believe you. Until then, literally everyone I know agrees that this is yet another garbage SE change, catering to the braindead.
I did not see any feedback that Viper is to hard, quite the opposite that it is good as it is.
Was this Feedback from the Japanese Forums? Cause if it came from the English ones i must have missed it.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
When a development team builds jobs specifically using feedback from people doing higher end content instead of changing the higher end content to allow for better job designs. But this was the direction they decided to go after Stormblood so I guess we are all screwed.
I assure you, none of these changes were requested from anyone capable of doing high end content.
Player
it has not been a single savage tier before they made the changes what are you talking about
At this rate I do not have a lot of faith on them delivering on a job redesign / making jobs interesting or what not in 8.0. The idea of "making jobs simple and fights complex" has many issues because:
- Simple jobs really show when fights aren't complex or well done, which means the onus is on making every fight interesting. A complex job can reduce the disappointment from an uninteresting fight and the inverse is true as seen with many fights from last expansion (P1S, P6S, P11S, Rubicante, etc).
- All of the content from before that was designed with more complex jobs is now much more boring / less challenging, though I would say this mostly applies to ultimates since not many people are doing savages synced.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.